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Book: Explain the issue between live-action FPS and digital FPS #1

@nint22

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@nint22

I do not make it clear enough in the book why 30 FPS is good enough for the user. This is because we're running in a browser, so resources are tight, and that videos games need to run at higher FPS to mimic features we see in real-life and live-action films: motion blur.

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