I do not make it clear enough in the book why 30 FPS is good enough for the user. This is because we're running in a browser, so resources are tight, and that videos games need to run at higher FPS to mimic features we see in real-life and live-action films: motion blur.
I do not make it clear enough in the book why 30 FPS is good enough for the user. This is because we're running in a browser, so resources are tight, and that videos games need to run at higher FPS to mimic features we see in real-life and live-action films: motion blur.