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FactoryDesignPattern
FactoryDesignPattern PublicThe Factory pattern is a creational pattern that provides an interface for creating objects without specifying their concrete classes. It encapsulates the object creation logic, allowing the client…
C# 1
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RepositoryDesignPatternExample
RepositoryDesignPatternExample PublicThe Repository pattern is a structural pattern that separates the logic that retrieves data from the underlying data storage (such as a database, API, or file system) from the rest of the applicati…
C# 1
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SingletonDesignPattern
SingletonDesignPattern PublicSingleton Design Pattern: In the context of a logger class, the Singleton design pattern ensures that there's only one logger instance in the entire application, and it provides a global point of a…
C# 1
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SolidPrinciples
SolidPrinciples PublicSOLID is an acronym representing a set of five design principles in object-oriented programming that aim to create scalable, maintainable, and flexible software.
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DependencyInjection
DependencyInjection PublicIn C#, a dependency is when one class (or module) relies on another class or interface to accomplish its tasks. Dependencies are fundamental in software development, but managing them effectively i…
C# 1
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