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Vulkan Recreation of "The Stanley Parable" - Computer Graphics Final Project

This project is a small-scale recreation of a portion from "The Stanley Parable" game using Vulkan, showcasing various computer graphics topics such as 3D transformations, shaders, keyboard interactions, and 3D modeling.

Features

  • 3D Transformations: Explore the world of 3D graphics with advanced transformations, hand made using matrix calculations.
  • Shaders: Dive into the realm of shaders to create stunning visual effects, like custom coloring or lightining effects.
  • Keyboard Interactions: Use the keys 'W', 'A', 'S', and 'D' for movement.
  • Mouse Rotation: Interact with the scene by using the mouse to rotate your view.
  • 3D Modeling: Experience the magic of 3D modeling in computer graphics. All models where custom made using blender.
  • Vulkan: Harness the power of Vulkan, a low-level graphics API, to create a highly efficient and performant rendering.

Screenshot

Scene Angle 1

Compilation

To compile and run this project, you'll need C++, Vulkan, and the GLM library.

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