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nnivis/README.md

Yana Shushkina

Unity Developer · 3 years commercial · Games & MR/VR

Telegram Email itch.io


Middle Unity Developer with 3 years of commercial experience building mobile games and MR/VR applications.
Currently doing solo development of a Meta Quest 3 real estate visualization app at KARTOTEKA/VIDOTEKA.

I focus on maintainable architecture — layered design, DI containers, async/await with UniTask.
Projects I write are easy to extend and reason about.


Stack

Unity C# Git Blender Python

Unity Ecosystem: VContainer · Zenject · UniTask · DOTween · Addressables · Newtonsoft.Json
Integrations: Yandex SDK · CAS · glTFast · Meta XR SDK
Other: Three.js · WebGL · URP


Projects

Project What it is
🎲 MeowDice Turn-based dice strategy for 2 players. Layered architecture, async game loop, VS AI.
🐯 Tiger Run Clicker Idle clicker with passive economy. State machine, presenter pattern, persistent saves.
🛋️ Furniture Constructor Runtime 3D configurator. Data-driven UI, blend shapes, material/style switching.

Experience

Unity Developer · Kartoteka, Vidoteka · Nov 2024 – present
Solo MR/VR app for Meta Quest 3 · web 3D editor (Three.js) · Blender pipeline automation

Unity Developer · Persona Game Studio · Jun 2023 – Nov 2024
Full-cycle game development · Yandex SDK + CAS · Addressables · performance optimization


Pinned Loading

  1. meowdice meowdice Public

    MeowDice — turn-based Unity dice board game with AI and layered architecture.

    C#

  2. furniture-constructor furniture-constructor Public

    Unity furniture constructor with runtime material, style and size customization.

    C#

  3. tiger-run-clicker tiger-run-clicker Public

    Small Unity clicker prototype with tap-to-speed mechanics, building income and persistent progress.

    C#

  4. voiddice_0504 voiddice_0504 Public

    C#