A client-side in-game item component editor for Fabric.
Item Editor opens a full editor UI for the item currently held by the player and lets you work on a safe draft before applying changes. It uses modern item component editing instead of old raw-NBT-only workflows and supports dynamic editors for many special item types, including books, banners, fireworks, containers, signs, potions, and more.
- Current: Minecraft
26.1 - Previous: Minecraft
1.21.11
- GitHub: https://github.com/noramibu/Item-Editor
- Discord: https://discord.gg/FaxbR9eEFW
- Install Fabric Loader.
- Put these files in your
modsfolder:
Item Editor-version-b<build>.jar- Fabric API (
0.144.3+26.1or newer) - owo-lib (
0.13.0+26.1or newer)
- Start the game.
- Open the editor using the keybind in Controls under
Item Editor(default:I).
- English (
en_us) - Spanish (
es_es) - Russian (
ru_ru) - Simplified Chinese (
zh_cn) - Traditional Chinese (
zh_tw) - Hindi (
hi_in)
- Edits are made on a cloned draft of the held item.
- Preview updates live while editing.
Save / Applyshows a diff before writing changes.- Post-apply verification warns when a server rewrites or rejects fields.
- Creative mode: writes through the creative inventory packet.
- Singleplayer: writes through the integrated server.
- Multiplayer survival: preview-only when server authority is required.
- General
- Display
- Attributes
- Enchantments
- Flags
- Book
- Special Data
The Special Data category is dynamic and changes based on the held item type.
- Styled custom name editor
- Stack count and rarity
- Durability, current damage, max damage, and repair cost when supported
- Unbreakable and glint override
- Item model id and custom model data fields (float, string, color, flag)
- Lore editor with rich text styling
- Multiple lines
- Selection-based formatting
- Preset colors
- Hex color picker
- Gradient support
- Add, remove, and reorder attribute modifiers
- Searchable attribute picker
- Operation, slot group, amount, and modifier id editing
- Effective attribute preview
- Regular and stored enchantment lists
- Searchable enchantment picker
- Optional unsafe or high-level values
- Hide full tooltip toggle
- Hidden tooltip component toggles for common component lines
- Writable and written book workflow
- Page editor with vanilla-like page limits
- Page navigation
- Add, remove, and reorder pages
- Mini-map page list
- Title, author, and generation editing
- Rich text styling tools for page content
Available only when supported by the held item.
- Potion contents: base potion, color, custom name, and custom effects
- Suspicious stew effects
- Fireworks: rocket and star editor with live burst preview, shape, colors, fade, trail, and twinkle
- Banners: base color, pattern layers, and live canvas preview
- Signs: front and back text, style, color, glowing text, and board preview
- Containers: visual slot grid, click move or swap, and searchable item picker
- Bucket creatures: axolotl, salmon, tropical fish variants, and bucket entity flags
- Dyed item colors
- Armor trims: material and pattern pickers
- Player heads: profile and skin texture fields
- Instruments and jukebox songs
- Map color and post-processing metadata
Edit core item data like name, rarity, durability, unbreakable state, glint override, and custom model fields.
Write and style lore with multiple lines, formatting, preset colors, hex colors, and gradients.
Change banner base color, manage pattern layers, and preview the result live in the editor.
Edit pages, reorder them, and manage written book data like title, author, and generation.
Open a visual slot-based container editor with move, swap, and searchable item selection support.




