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Description
Before You Report
- I have searched for existing reports of this bug, and this bug report is unique.
Version
1.1.1
Description
SpawnableCullingParent.Create doesn't set the transform position, therefore the waypoint is effectively void (pun intended
).
Additionally, the Position and Size properties are not using the Network properties, causing desync if they are modified.
To Reproduce
SpawnableCullingParent.Create(Vector.up * 300, Vector3.one * 100);Expected Behavior
A waypoint is spawned on Surface with a size of (100, 100, 100).
The transform position should be set to (0, 300, 0) and players should be able to move relative to the waypoint.
Additional Information
The Position property should set Base.NetworkBoundsPosition while Scale should set Base.NetworkBoundsSize
Two ways to fix Create:
- Pass the position to
Object.Instantiate - Set the
NetworkBoundsPositioninstead ofBoundsPosition
From the message in #plugins-discussion:

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bugSomething isn't workingSomething isn't working