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[BUG]: Lockers are OOB when inside Surface #261

@NotZer0Two

Description

@NotZer0Two

Before You Report

  • I have searched for existing reports of this bug, and this bug report is unique.

Version

1.1.1 (Base Game: 14.1.3)

Description

Image

As Shown by this screenshot the client reports that the Locker is OOB when its spawned in (0, 356 / 352, -42)
But the server doesn't show any kind of error from this as checked in the logs, so the issue is only on the client and not on the server side of things

To Reproduce

The way i spawn them is by Searching the NetworkClient.prefabs.Values and using Object.Instantiate(instance); on the item, set position to (0, 356 / 352, -42)
And then joining / leaving or in general triggering the Spawn Message makes it prompt this error

Expected Behavior

Should be surface the RoomIdentity

Additional Information

Going and step inside of them causes desync because the server still sees them and this

Image

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