Before You Report
Version
1.1.1 (Base Game: 14.1.3)
Description
As Shown by this screenshot the client reports that the Locker is OOB when its spawned in (0, 356 / 352, -42)
But the server doesn't show any kind of error from this as checked in the logs, so the issue is only on the client and not on the server side of things
To Reproduce
The way i spawn them is by Searching the NetworkClient.prefabs.Values and using Object.Instantiate(instance); on the item, set position to (0, 356 / 352, -42)
And then joining / leaving or in general triggering the Spawn Message makes it prompt this error
Expected Behavior
Should be surface the RoomIdentity
Additional Information
Going and step inside of them causes desync because the server still sees them and this

Before You Report
Version
1.1.1 (Base Game: 14.1.3)
Description
As Shown by this screenshot the client reports that the Locker is OOB when its spawned in (0, 356 / 352, -42)
But the server doesn't show any kind of error from this as checked in the logs, so the issue is only on the client and not on the server side of things
To Reproduce
The way i spawn them is by Searching the NetworkClient.prefabs.Values and using Object.Instantiate(instance); on the item, set position to (0, 356 / 352, -42)
And then joining / leaving or in general triggering the Spawn Message makes it prompt this error
Expected Behavior
Should be surface the RoomIdentity
Additional Information
Going and step inside of them causes desync because the server still sees them and this