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IC tasks
nosefish edited this page Sep 4, 2013
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- logic gates (no world interaction beyond I/O) → OutputLever, FishyICSign
- create
- remove
- modify
- detect
- create
- remove
- modify
- detect → BlockLocationWatcher; something lighter would be nice
- simulate player interaction
- create
- remove
- modify
- detect
- detect player interaction → PlayerRightClickWatcher
- simulate player interaction
- fire throwables
- apply potions
- visual effects
- communicate state → RadioTower
- save/load state
- send text to player → MessagePlayerTask
- log data
- move entities around
- move items from one place to another
- convert between blocks/items/entities