-
Notifications
You must be signed in to change notification settings - Fork 3
Architecture
TaxiDriverHUD (AngularJS / CEF)
⇅ bngApi.engineLua + guihooks
taxiDriver_taxiDriver (Game Engine Lua extension)
⇅ core_vehicleBridge / queueLuaCommand
taxiDriverTelemetry + taxiDriverCargo (Vehicle Lua extensions)
⇅ BeamNG road, route, minimap, trigger, site, and station systems
BeamNG.drive Free Roam
External phone browser (experimental)
⇅ HTTP + WebSocket bng-ext-app-v1
lanBridge (private IPv4:8085 → native External UI on loopback)
⇅ guihooks + the same taxiDriver_taxiDriver state
The GE extension is authoritative for gameplay state, routes, money, rating, penalties, persistence, realistic fuel, delivery state, and external-phone connectivity. The in-game and external UIs are views over the same Lua state. UI-only state includes open pages, local countdown animation, chat scheduling, audio players, and compact/full layout selection. Vehicle Lua supplies damage and g-force telemetry, can enforce an emergency stop, and applies physical cargo mass.
| File | Responsibility |
|---|---|
lua/ge/extensions/taxiDriver/taxiDriver.lua |
Runtime controller, state machine, fares, fuel/cargo integration, and HUD orchestration |
lua/ge/extensions/taxiDriver/persistence.lua |
Settings, difficulty, profile, progress schemas, validation, and JSON I/O |
lua/ge/extensions/taxiDriver/routePlanner.lua |
Road-graph routing, semantic stop discovery, speed limits, and level caches |
lua/ge/extensions/taxiDriver/vehicleControl.lua |
Telemetry, forced-stop/freeze control, and passenger/cargo access triggers |
lua/ge/extensions/taxiDriver/vehicleHistory.lua |
Vehicle identity, previews, per-configuration odometer, and work history |
lua/ge/extensions/taxiDriver/shiftTracker.lua |
Current and previous shift totals and net-income calculation |
lua/ge/extensions/taxiDriver/tripEvents.lua |
Optional cancellations, route changes, tips, and fragile cargo rules |
lua/ge/extensions/taxiDriver/config.lua |
Static runtime, offer, balance, difficulty, fuel, and phase configuration |
lua/ge/extensions/taxiDriver/identity.lua |
Passenger-name pools and driver-avatar whitelist |
lua/ge/extensions/taxiDriver/passengerMood.lua |
Pure mood calculations and event severity functions |
lua/ge/extensions/taxiDriver/offerGenerator.lua |
Incremental coroutine job scheduler |
lua/ge/extensions/taxiDriver/routeDiversity.lua |
Spatial route-pair history and endpoint diversity validation |
lua/ge/extensions/taxiDriver/delivery.lua |
Cargo weight, fare premium, impact damage, and delivery-rating calculations |
lua/ge/extensions/taxiDriver/lanBridge.lua |
External UI lifecycle, stable pairing identity, LAN address selection, raw TCP bridge, complete road export, and external vehicle snapshots |
lua/vehicle/extensions/auto/taxiDriverTelemetry.lua |
Damage/g-force telemetry and forced-stop inputs |
lua/vehicle/extensions/auto/taxiDriverCargo.lua |
Physical cargo mass attached to the active vehicle |
ui/modules/apps/TaxiDriverHUD/app.js |
Angular controller, Lua bridge, UI-only state, sounds, chat, minimap geometry |
ui/modules/apps/TaxiDriverHUD/app.html |
Phone screens and Angular bindings |
ui/modules/apps/TaxiDriverHUD/app.css |
Complete phone styling and animation |
ui/modules/apps/TaxiDriverHUD/locales.json |
Eight complete localization dictionaries |
ui/modules/apps/TaxiDriverHUD/app.json |
BeamNG UI App registration and default dimensions |
ui/modules/apps/TaxiDriverHUD/external/ |
Lightweight browser entry point, detailed loader, synchronized phone runtime, sounds, and canvas map renderer |
mod_info/TaxiDriver/info.json |
Mod Manager metadata |
taxiDriver.lua declares:
-
core_groundMarkers— route path and remaining length; -
core_vehicleTriggers— passenger-door trigger support; -
core_vehicle_manager— vehicle integration; -
freeroam_gasStations— station interaction and refueling wrappers; -
gameplay_sites_sitesManager— semantic parking/site candidates.
It additionally uses gameplay/route/route, gameplay/traffic/trafficUtils, map graph APIs, facility APIs, raw POIs, marker interaction, vehicle bridge, settings, and native minimap extension APIs.
userSettingsdriverProfileuserProgress- mirrored summary fields in
state: balance, rating, rating totals, and completed rides
-
state.active,state.phase, active vehicle ID, difficulty, realistic-mode flag - current
offerspool - active
trip - floating
nextOfferand acceptance state - telemetry snapshot
- station, refueling session, and fuel detour
- minimap/navigation ownership
-
shiftTrackercurrent totals and the active order's optional random event
- semantic stop candidates keyed by level identifier;
- 24 recently accepted taxi stop positions;
- dynamic minimap wrapper and original settings.
M.onUpdate(dtReal, dtSim) always services the optional LAN bridge, then advances taxi gameplay while the mode is active.
-
updateActiveMode(dtSim)advances gameplay and refuses to advance timers whendtSim <= 0. - HUD emission is throttled with
dtRealto approximately every 0.2 seconds. - Refueling can request more frequent HUD updates (0.1 seconds) while its progress bar is active.
- External HTTP and WebSocket proxy traffic is pumped non-blockingly before heartbeat evaluation, including while gameplay is paused or offline.
The split means pause-safe gameplay with a responsive CEF interface.
The UI never mutates the Lua state directly. It calls public extension methods using bngApi.engineLua. Lua emits complete snapshots through:
-
TaxiDriverHUDState; -
TaxiDriverProfileData.
The controller normalizes Lua empty tables because they can arrive as JavaScript objects instead of arrays.
BeamNG 0.38.6 may create its native External UI listener only on 127.0.0.1 even when it reports a LAN address. lanBridge.lua therefore binds TCP port 8085 specifically to the selected private IPv4 address and proxies raw traffic to 127.0.0.1:8085. Because the proxy is byte-transparent, it carries both static HTTP assets and the bng-ext-app-v1 WebSocket without maintaining a second gameplay state.
The bridge accepts a bounded number of clients, uses non-blocking reads/writes and bounded buffers, and is started only after the player enables Connected phone. The setting is session-only and returns to off whenever the UI App or mod starts. See External Web UI.
The map is not a screenshot or duplicated HTML renderer. TaxiDriver loads ui_apps_minimap_minimap, changes it to rectangular mode while owned, and reports the phone map rectangle in normalized screen coordinates.
Three occlusion rectangles protect:
- route/arrival information;
- speed-limit sign;
- phone notifications.
All transforms and prior minimap settings are reset when the route screen disappears.
Realistic Mode uses reversible function wrapping rather than permanently modifying BeamNG source. Restoration checks that the installed wrapper is still active before replacing it with the saved original function. This reduces interference with other extensions, although two mods wrapping the same function can still be load-order sensitive.
BeamNG's LuaJIT has a practical limit of 200 local variables in a function/chunk. Version 2.25.0 moved persistence, routing, vehicle control/history, shift accounting, and random events into focused modules. New independent configuration, pure calculations, or data pools should continue to live outside the main orchestrator.
TaxiDriver Reloaded documentation · Version 4.0.3 · BeamNG.drive 0.39
- Installation and Quick Start
- Gameplay and Ride Lifecycle
- Order Generation and Routing
- Passengers, Fares and Ratings
- Cargo Deliveries
- Realistic Refueling
- Driver Profile and Persistence
- Settings, Localization and Audio
- Navigation and Map Controls
- External Web UI
- Driver UI Design
- AI Driver Engine 0.39
- AI Driver and Recovery
- Fleet Operations
- Troubleshooting and Compatibility