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Architecture
flowchart TB
subgraph Views[UI views]
HUD[In-game TaxiDriverHUD<br/>AngularJS / CEF]
Phone[Connected Phone browser<br/>same Angular app + Canvas map]
end
subgraph GE[Game Engine Lua — authoritative]
Orchestrator[taxiDriver.lua<br/>phase and public API]
Publisher[hudPublisher.lua<br/>epochs, snapshots, patches]
Domains[Routing, persistence, shifts,<br/>economy, profile, events]
Supervisor[autopilot.lua<br/>AI supervisor]
Fleet[fleetManager.lua<br/>economy + worker lifecycle]
Workers[fleetWorker.lua<br/>one AI instance per taxi]
AIJournal[aiLogger.lua<br/>streaming JSONL diagnostics]
Bridge[lanBridge.lua<br/>LAN TCP proxy]
end
subgraph VL[Lazy Vehicle Lua]
Telemetry[taxiDriverTelemetry]
Cargo[taxiDriverCargo]
Recovery[taxiDriverAutopilotRecovery<br/>exact approach + safety rays]
end
BeamNG[BeamNG Free Roam systems<br/>road graph, traffic, triggers,<br/>stations, minimap, vehicles]
HUD <-->|engineLua / guihooks| Orchestrator
Phone <-->|HTTP + WebSocket| Bridge
Bridge <--> Publisher
Publisher <--> Orchestrator
Orchestrator <--> Domains
Orchestrator <--> Supervisor
Orchestrator <--> Fleet
Fleet <--> Workers
Workers <--> Supervisor
Supervisor --> AIJournal
Orchestrator <-->|Vehicle Bridge| Telemetry
Orchestrator <-->|lazy commands| Cargo
Supervisor <-->|path and completion callbacks| Recovery
GE <--> BeamNG
VL <--> BeamNG
The GE extension is authoritative for gameplay state, routes, money, rating, penalties, persistence, realistic fuel, delivery state, and external-phone connectivity. The in-game and external UIs are views over the same Lua state. UI-only state includes open pages, local countdown animation, chat scheduling, audio players, and compact/full layout selection. Vehicle Lua supplies damage and g-force telemetry, can enforce an emergency stop, and applies physical cargo mass.
| File | Responsibility |
|---|---|
lua/ge/extensions/taxiDriver/taxiDriver.lua |
Runtime orchestrator, state machine, fares, fuel/cargo integration, and public UI API |
lua/ge/extensions/taxiDriver/persistence.lua |
Settings, difficulty, profile, progress schemas, validation, and JSON I/O |
lua/ge/extensions/taxiDriver/routePlanner.lua |
Road-graph routing, semantic stop discovery, speed limits, and level caches |
lua/ge/extensions/taxiDriver/vehicleControl.lua |
Telemetry, forced-stop/freeze control, and passenger/cargo access triggers |
lua/ge/extensions/taxiDriver/vehicleHistory.lua |
Vehicle identity, previews, per-configuration odometer, and work history |
lua/ge/extensions/taxiDriver/shiftTracker.lua |
Current and previous shift totals and net-income calculation |
lua/ge/extensions/taxiDriver/shiftHistory.lua |
Sanitized 60-second shift snapshots, installed-vehicle validation, and vehicle/energy restoration |
lua/ge/extensions/taxiDriver/tripEvents.lua |
Optional cancellations, route changes, tips, and fragile cargo rules |
lua/ge/extensions/taxiDriver/autopilot.lua |
Native-AI route supervision, following, signals, overtaking, exact approach, and recovery state |
lua/ge/extensions/taxiDriver/autopilotPerception.lua |
Road/obstacle geometry and collision-checked local bypass planning |
lua/ge/extensions/taxiDriver/aiLogger.lua |
Opt-in streaming JSONL journal for AI route, target, traffic, controller, gearbox, recovery, and damage events |
lua/ge/extensions/taxiDriver/fleetManager.lua |
Fleet hiring, economy, persistence, native/world markers, and employee lifecycle |
lua/ge/extensions/taxiDriver/fleetWorker.lua |
One isolated assignment state and autopilot.lua instance per hired vehicle |
lua/ge/extensions/taxiDriver/config.lua |
Static runtime, offer, balance, difficulty, fuel, and phase configuration |
lua/ge/extensions/taxiDriver/identity.lua |
Passenger-name pools and driver-avatar whitelist |
lua/ge/extensions/taxiDriver/passengerMood.lua |
Pure mood calculations and event severity functions |
lua/ge/extensions/taxiDriver/offerGenerator.lua |
Incremental coroutine job scheduler |
lua/ge/extensions/taxiDriver/routeDiversity.lua |
Spatial route-pair history and endpoint diversity validation |
lua/ge/extensions/taxiDriver/delivery.lua |
Cargo weight, fare premium, impact damage, and delivery-rating calculations |
lua/ge/extensions/taxiDriver/lanBridge.lua |
External UI lifecycle, stable pairing identity, LAN address selection, raw TCP bridge, complete road export, and external vehicle snapshots |
lua/ge/extensions/taxiDriver/hudPublisher.lua |
Full HUD snapshots, compact field patches, epochs, revisions, and resynchronization checks |
lua/ge/extensions/taxiDriver/vehicleScanGuard.lua |
Vehicle Config suspension, VM lifecycle generations, and stable-VM settle timing |
lua/ge/extensions/taxiDriver/logger.lua |
Structured [TaxiDriver] operations, runtime, LAN, vehicle, warning, and error records |
lua/vehicle/extensions/taxiDriverTelemetry.lua |
Lazy-loaded damage/g-force telemetry and forced-stop inputs |
lua/vehicle/extensions/taxiDriverCargo.lua |
Lazy-loaded physical cargo mass attached to the active vehicle |
lua/vehicle/extensions/taxiDriverAutopilotRecovery.lua |
Lazy exact-approach/bypass controller, powertrain/gearbox override, indicators, and trajectory-ray braking |
ui/modules/apps/TaxiDriverHUD/app.js |
Angular controller, Lua bridge, UI-only state, sounds, chat, minimap geometry |
ui/modules/apps/TaxiDriverHUD/app.html |
Phone screens and Angular bindings |
ui/modules/apps/TaxiDriverHUD/app.css |
Complete phone styling and animation |
ui/modules/apps/TaxiDriverHUD/locales.json |
Nine complete localization dictionaries |
ui/modules/apps/TaxiDriverHUD/app.json |
BeamNG UI App registration and default dimensions |
ui/modules/apps/TaxiDriverHUD/external/ |
Lightweight browser entry point, detailed loader, synchronized phone runtime, sounds, and canvas map renderer |
mod_info/TaxiDriver/info.json |
Mod Manager metadata |
taxiDriver.lua declares:
-
core_groundMarkers— route path and remaining length; -
core_vehicleTriggers— passenger-door trigger support; -
core_vehicle_manager— vehicle integration; -
freeroam_gasStations— station interaction and refueling wrappers; -
gameplay_sites_sitesManager— semantic parking/site candidates.
It additionally uses gameplay/route/route, gameplay/traffic/trafficUtils, map graph APIs, facility APIs, raw POIs, marker interaction, vehicle bridge, settings, and native minimap extension APIs.
userSettingsdriverProfileuserProgress- mirrored summary fields in
state: balance, rating, rating totals, and completed rides
-
state.active,state.phase, active vehicle ID, difficulty, realistic-mode flag - current
offerspool - active
trip - floating
nextOfferand acceptance state - telemetry snapshot
- station, refueling session, and fuel detour
- minimap/navigation ownership
-
shiftTrackercurrent totals,shiftHistoryactive snapshot identity, AI-use flag, and the active order's optional random event -
fleetManagersession workers, worker routes, wage clocks, assignment state, and cached nearby traffic candidates
sequenceDiagram
participant GE as taxiDriver.lua
participant Pub as hudPublisher.lua
participant UI as In-game UI
participant LAN as lanBridge.lua
participant Phone as Connected Phone
GE->>Pub: authoritative state changed
Pub->>UI: TaxiDriverHUDState or Patch
Pub->>LAN: revisioned snapshot/patch
LAN->>Phone: GUI hook over WebSocket
Phone->>Phone: validate epoch + baseRevision
alt continuous revision
Phone->>Phone: merge changed fields
else missing or stale revision
Phone->>GE: request full state on heartbeat
GE->>Pub: force snapshot
Pub->>Phone: new authoritative state
end
- semantic stop candidates keyed by level identifier;
- 24 recently accepted taxi stop positions;
- dynamic minimap wrapper and original settings.
M.onUpdate(dtReal, dtSim) services vehicle identity, energy, optional LAN state, and taxi gameplay while the mode is active. Vehicle Config temporarily suspends this work before BeamNG rebuilds the current vehicle VM.
-
updateActiveMode(dtSim)advances gameplay and refuses to advance timers whendtSim <= 0. - HUD emission is throttled with
dtRealto approximately every 0.2 seconds. - With Connected Phone active, periodic updates use revisioned field-level patches; full snapshots remain available for load and recovery.
- Refueling progress uses the same configured HUD interval instead of a separate 0.1-second stream.
- Vehicle lifecycle callbacks start a 1.5-second quiet period before telemetry, cargo, energy, and identity work resume.
- External HTTP and WebSocket proxy traffic is pumped non-blockingly before heartbeat evaluation, including while gameplay is paused or offline.
- Fleet workers update independently with simulation time; aggregate HUD data is refreshed once per second, nearby traffic candidates are cached for two seconds, and dirty fleet statistics are flushed after a five-second debounce.
The split means pause-safe gameplay with a responsive CEF interface.
The UI never mutates the Lua state directly. It calls public extension methods using bngApi.engineLua. Lua emits authoritative data through:
-
TaxiDriverHUDStatefor full snapshots; -
TaxiDriverHUDPatchfor revisioned field-level changes; -
TaxiDriverProfileData.
Every HUD stream has an epoch and revision. Clients reject stale or out-of-order patches and request a full snapshot when baseRevision does not match. The controller also normalizes Lua empty tables because they can arrive as JavaScript objects instead of arrays.
BeamNG 0.38.6 may create its native External UI listener only on 127.0.0.1 even when it reports a LAN address. lanBridge.lua therefore binds TCP port 8085 specifically to the selected private IPv4 address and proxies raw traffic to 127.0.0.1:8085. Because the proxy is byte-transparent, it carries both static HTTP assets and the bng-ext-app-v1 WebSocket without maintaining a second gameplay state.
The bridge accepts a bounded number of clients, uses non-blocking reads/writes and bounded buffers, and is started only after the player enables Connected phone. The setting is session-only and returns to off whenever the UI App or mod starts. See External Web UI.
The map is not a screenshot or duplicated HTML renderer. TaxiDriver loads ui_apps_minimap_minimap, changes it to rectangular mode while owned, and reports the phone map rectangle in normalized screen coordinates.
Five occlusion rectangles protect:
- route/arrival information;
- speed-limit sign;
- phone notifications;
- the AI control overlay;
- the fleet Active drivers overlay.
All transforms and prior minimap settings are reset when the route screen disappears.
Realistic Mode uses reversible function wrapping rather than permanently modifying BeamNG source. Restoration checks that the installed wrapper is still active before replacing it with the saved original function. This reduces interference with other extensions, although two mods wrapping the same function can still be load-order sensitive.
BeamNG's LuaJIT has a practical limit of 200 local variables in a function/chunk. Version 2.25.0 moved persistence, routing, vehicle control/history, shift accounting, and random events into focused modules. New independent configuration, pure calculations, or data pools should continue to live outside the main orchestrator.
TaxiDriver Reloaded documentation · Version 4.0.3 · BeamNG.drive 0.39
- Installation and Quick Start
- Gameplay and Ride Lifecycle
- Order Generation and Routing
- Passengers, Fares and Ratings
- Cargo Deliveries
- Realistic Refueling
- Driver Profile and Persistence
- Settings, Localization and Audio
- Navigation and Map Controls
- External Web UI
- Driver UI Design
- AI Driver Engine 0.39
- AI Driver and Recovery
- Fleet Operations
- Troubleshooting and Compatibility