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noteMASTER11 edited this page Jul 15, 2026 · 22 revisions

TaxiDriver Reloaded Wiki

TaxiDriver Reloaded is a universal taxi gameplay mode for BeamNG.drive Free Roam. It runs as the TaxiDriverHUD UI App and combines dynamic road-graph orders, passenger behavior, navigation, fares, persistent progression, and optional paid refueling.

Documentation version: 2.24.0
Target game version: BeamNG.drive 0.38.6

Start here

Core capabilities

Area Implementation
Runtime model Free Roam GE extension, not a scenario
Dispatcher 10–12 gradually generated regular, rush, multi-stop, and cargo requests
Route points Semantic map objects plus road-edge fallbacks; no per-map coordinate list
Navigation Native rectangular minimap, ground route, ETA, speed limit, and dynamic zoom
Passenger model Random identity, emoji chat, dynamic mood, penalty tolerance, stress, and early exit
Cargo model 2–250 kg physical cargo mass, collision damage, weight premium, and delivery rating
Economy Distance/time fare, rating bonus, cargo weight premium, capped penalties, persistent wallet
Realistic mode Paid fuel/energy, station routing, in-phone overlay, timed refueling
Persistence Separate general settings, shareable difficulty, profile, progress, and LAN identity JSON documents
UI Responsive AngularJS BeamNG UI App with a consistent type scale, 80–180% full-interface scaling, eight localizations, sticky trip controls, seven sound groups, and a separate minimized dashboard
Connected phone Experimental responsive Web UI with QR pairing, synchronized live state, phone-specific map zoom, iOS-safe event audio, full road-map export, and an in-mod LAN bridge

Repository and releases

TaxiDriver Reloaded is an independent reimagining. It is not an official update to the original resource.

Documentation map

  1. Installation and Quick Start
  2. Gameplay and Ride Lifecycle
  3. Order Generation and Routing
  4. Passengers, Fares and Ratings
  5. Realistic Refueling
  6. Driver Profile and Persistence
  7. Settings, Localization and Audio
  8. External Web UI
  9. Architecture
  10. Configuration Reference
  11. Lua API and UI Events
  12. HUD State Reference
  13. Developer Guide
  14. Troubleshooting and Compatibility

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