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Settings, Localization and Audio
Settings are grouped into expandable categories. A + means the category is collapsed and a - means it is open. Changes are applied and persisted automatically after a short debounce; there is no Save Settings button.
Connected phone is the exception: it is session-only and is always off when the mod or UI App starts. See External Web UI.
| Setting | Values | Effect |
|---|---|---|
| Language | English, Russian, German, French, Spanish, Italian, Brazilian Portuguese, Polish, Ukrainian, Simplified Chinese | Selects all phone UI strings |
| Remember language | Boolean | Persists a non-default language; English is otherwise used initially |
| Interface scale | 80–180% in 10% steps | Scales the complete phone interface, including text, controls, icons, maps, spacing, and touch targets in both UI modes |
| Units | Metric / Imperial | Formats distance, speed, cargo weight, fuel quantity, and related values |
| Time format | 24-hour / 12-hour | Formats clock and arrival values |
Elementary, Easy, Standard, and Professional apply balanced groups of speed, collision, manoeuvre, fare-cap, and rating-loss parameters.
Selecting Custom exposes sliders for:
- speed tolerance and grace duration;
- speeding penalty strength;
- collision sensitivity and penalty strength;
- longitudinal and lateral g-force thresholds;
- harsh-manoeuvre penalty strength;
- late-pickup penalty strength;
- maximum fare reduction;
- early passenger-exit rating loss.
The passenger/delivery slider selects the desired delivery share from 0% to 100%. It affects dispatcher targets, but route validity and sparse-map fallback can still change the final visible ratio.
Unlimited route length removes the normal 25 km upper bound from passenger and cargo offer generation. The normal minimum route length and all route-validity checks remain active. Extremely distant candidates cost more road-graph work and can therefore make the dispatcher populate more slowly.
The following systems can be enabled independently:
- speeding;
- collisions;
- harsh manoeuvres;
- late pickup;
- passenger refueling delay;
- expired rush bonus;
- cargo damage.
Custom difficulty values and penalty switches are stored separately in difficulty.json so players can share the file without sharing their language, UI, economy, or profile data.
The section starts with complete profiles: Modest Novice, Cautious Driver, Balanced, Assertive, Mad Racer, and Custom. Ready-made profiles apply a coherent set of native-AI and traffic-guard values. Selecting Custom reveals the focused parameters used by the current implementation.
| Setting | Values/default | Effect |
|---|---|---|
| Preset | Balanced | Complete driving style; Custom exposes manual controls |
| Aggression | 30–100%, 40% | BeamNG native AI aggression |
| Following time | 1–4 s, 2.3 s | Time component of the desired lead-vehicle gap |
| Minimum distance | 2–10 m, 4 m | Minimum bumper gap used by the traffic guard |
| Braking | 2–8 m/s², 3.5 | Comfortable progressive traffic and target deceleration |
| Traffic wait | 1–10 s, 3 s | BeamNG native traffic-wait parameter |
| Obey speed limits | On | Uses BeamNG's legal route-speed mode |
| Lane discipline | On | Requests native lane following |
| Strict GPS route | Off | Sends the displayed GPS node sequence instead of the autonomous legal route |
| AI trip debug log | Off | Streams route, target, traffic-guard, gearbox, collision and damage records to a dedicated JSONL file while AI is active |
These preferences affect only TaxiDriver's optional AI control. They do not alter normal player driving or global traffic AI. Strict GPS is independent from the temperament preset and survives preset changes. See AI Driver and Recovery.
The Fleet category controls background employees separately from the player's AI Driver:
| Setting | Values/default | Effect |
|---|---|---|
| Fleet enabled | On | Allows hiring and fleet simulation |
| AI preset | Standard | Careful, Standard, or Fast native aggression/speed profile |
| Owner share | 10–90%, 35% | Portion of a completed worker fare credited to the player |
| Hiring fee | $0–1,000, $75 | One-time cost for each garage or traffic hire |
| Wage per 10 minutes | $0–250, $12 | Recurring salary; an unpaid worker suspends its route |
| Maximum drivers | 1–12, 6 | Active session employee limit |
| World label distance | 50–1,000 m, 400 m | Range for the localized label over an owned taxi |
| Passenger jobs | On | Allows passenger assignments |
| Delivery jobs | On | Allows cargo assignments |
If both job switches are turned off, validation restores passenger work so employees always have an eligible assignment type. See Fleet Operations.
Fleet presets do not copy the player's target-specific AI Driver settings. Background employees use BeamNG's native route follower, a reduced-rate traffic guard, a staggered progress monitor and bounded current-segment replanning.
| Setting | Values | Effect |
|---|---|---|
| Road guidance | On / Off | Controls arrows and markers drawn over the road; phone navigation remains active |
| Dynamic zoom | 0–200% | 0% keeps map zoom fixed; higher values increase speed-sensitive zoom range |
| Overspeed warning | 0–30 km/h | Warning margin above the road limit; default 10 km/h |
Above speed limit + warning margin, the trip speed-limit sign turns red and the overspeed alert plays once. The sign remains red until speed returns below the configured trigger. This visual/audio warning is independent of whether the speeding fare penalty is enabled.
| Setting | Values | Effect |
|---|---|---|
| App sound volume | 0–100% | Additional multiplier for every TaxiDriver-managed sound |
| Test | Button | Plays a random currently enabled TaxiDriver sound at the current effective volume |
| Silent mode | On / Off | Mutes all TaxiDriver-managed sounds |
Each of the seven pools also has its own switch: interface clicks, new rides, going online, going offline, penalties, passenger messages, and overspeed warnings. Silent Mode remains the global master mute. Disabled pools are excluded from the Test button.
The experimental Connected phone category starts BeamNG's External UI server, discovers and verifies a private-network address, tests native LAN reachability, falls back to a LAN-to-loopback proxy when required, displays its URL and QR code, and reports connection status. It requires free TCP port 8085 and firewall network permission for BeamNG.drive. The toggle is never restored automatically. See External Web UI.
Version 3.0.0 Beta adds persistent performance controls to this category: external map enablement, terrain-layer enablement, and Eco/Balanced/Smooth quality. They affect only the external browser. Sharing itself remains session-only and always starts disabled.
Version 4.0.1 adds an optional persistent Manual LAN IP field. Use it only when automatic discovery cannot find the computer's private address, notably on affected native Linux installations. The value must be a private IPv4 address assigned to the computer and must pass a local bind test; invalid, public, loopback, or unavailable values are ignored in favor of automatic discovery.
The red Cheat Zone intentionally modifies persistent progression:
- set rating from 0.00 to 5.00 with a slider and Set button;
- set every compatible fuel tank or battery in the current vehicle from 0% to 100%;
- preserve an active trip across vehicle reset with God Mode;
- enable or disable verbose structured
[TaxiDriver]debug logging; - add a random review;
- add $1, $5, $10, or $50 repeatedly;
- set the fare/economy multiplier from 0.25× to 5.00×;
- reset all player statistics after confirmation.
Set rating re-rates the complete stored history: driver totals, reviews, rating points, vehicle journal entries, and active/previous shift summaries. The energy slider uses the same BeamNG energyStorage bridge as Realistic Mode. God Mode defaults to off; debug logging defaults to on. Cheat actions are not separated from normal progress history, so back up the settings directory before testing if the profile matters.
Realistic Mode remains a pre-shift option on the start screen. It enables paid TaxiDriver refueling for the next shift and is persisted as a normal preference. See Realistic Refueling.
Random Events are a separate pre-shift toggle and do not require Realistic Mode. The settings expander provides an independent enable switch and 0–100% probability for cancellation, destination change, additional stop, conditional tip, fragile cargo, passenger no-show, VIP/quiet ride, forgotten item, temporary reroute, and police inspection.
Only one compatible event is selected for an order. The police inspection is disabled by default and requires a confirmation before it can be enabled because TaxiDriver must preload an installed police configuration. Starting a shift with this event enabled can stall for 5–15 seconds while BeamNG loads that vehicle.
Passenger and cargo orders also use physical pickup props when BeamNG can create them. This is automatic rather than a user setting; failures fall back to the logical pickup flow.
current/settings/TaxiDriver/settings.json
current/settings/TaxiDriver/difficulty.json
current/settings/TaxiDriver/profile.json
current/settings/TaxiDriver/progress.json
current/settings/TaxiDriver/vehicles.json
current/settings/TaxiDriver/shiftshistory.json
current/settings/TaxiDriver/fleet.json
current/settings/TaxiDriver/lan.json
settings.json excludes custom difficulty, penalty switches, and the Connected phone enabled flag. It includes the optional manual LAN address, external-map performance preferences, player/fleet AI preferences, God Mode, and both logging switches. difficulty.json is the portable difficulty document. fleet.json stores fleet economic statistics but not live employees. lan.json preserves only pairing identity/address information; sharing remains disabled on startup.
All UI strings live in:
ui/modules/apps/TaxiDriverHUD/locales.json
English is the fallback language. Every locale must contain the same key set. The currently supported codes are en, ru, de, fr, es, it, pt-BR, pl, uk, and zh-CN.
Phone notifications contain a localization key and value map rather than pre-rendered text. Notifications remain inside the phone and are not sent through the global game notification tray. Passenger emoji chat deliberately contains no words and does not require locale variants.
- Add the key to all ten objects in
locales.json. - Use
t("key")ort("key", values)from the Angular scope. - Keep placeholders identical across locales.
- Run the UI test suite, which validates locale key parity and renders representative states.
Do not insert user-visible English or Russian strings directly into app.html when a localization key can be used.
| Pool ID | File | Typical event |
|---|---|---|
click |
taxidriver_ui_click.mp3 |
Button, input, or selector interaction |
newRide |
taxidriver_new_ride.mp3 |
Each newly displayed floating offer |
offline |
taxidriver_offline.mp3 |
Taxi mode goes offline |
online |
taxidriver_online.mp3 |
Taxi mode goes online |
violation |
taxidriver_violation_ping.mp3 |
New penalty event |
message |
taxidriver_passenger_message.mp3 |
Passenger emoji message |
overspeed |
taxidriver_overspeed.mp3 |
Crossing the configurable overspeed warning trigger |
The in-game UI App pools HTML Audio elements so repeated events can restart promptly. Connected Phone embeds the complete generated sound set and decodes it into one Web Audio context. Independent buffer sources allow rapid game events to overlap without depending on a separately unlocked HTML Audio element for every pool slot.
Effective in-game volume is:
pool base volume × BeamNG Interface Volume × TaxiDriver app volume
Silent mode prevents both normal and test playback. Per-sound switches are checked before playback and are persisted with the ordinary settings document. Safari and other mobile browsers still require one interaction before audio may start. Connected Phone queues eligible events for up to five seconds, unlocks on pointer/touch/keyboard interaction, and attempts to resume audio when the page returns to the foreground.
Version 3.0.0 Beta retains the safe plain Lua command and applies the selected rating to every completed ride represented in progress, reviews, vehicle history, and shift summaries. This keeps the displayed profile approximation mathematically consistent.
Older UI versions stored settings in browser localStorage under taxiDriverHUD.settings.v1. If the Lua settings file is missing, the UI can import this data once and then removes the legacy entry after confirmation from the backend. Version 2.24.0 also migrates the former fontBoost range to uiScalePercent; the old default value 2 becomes 100%.
Invalid JSON, unsupported schema versions, and out-of-range fields fall back to sanitized defaults and are rewritten canonically.
Gameplay → Starting fuel accepts integer values from 5% to 30%, default 5%. It applies only to combustion tanks without a saved fuel record; saved energy takes priority and EV initialization remains 30%. See Realistic Refueling.
Map dragging, zoom and follow controls are described in Navigation and Map Controls. Their labels and the fuel setting are translated into all ten UI languages.
TaxiDriver Reloaded documentation · Version 4.0.3 · BeamNG.drive 0.39
- Installation and Quick Start
- Gameplay and Ride Lifecycle
- Order Generation and Routing
- Passengers, Fares and Ratings
- Cargo Deliveries
- Realistic Refueling
- Driver Profile and Persistence
- Settings, Localization and Audio
- Navigation and Map Controls
- External Web UI
- Driver UI Design
- AI Driver Engine 0.39
- AI Driver and Recovery
- Fleet Operations
- Troubleshooting and Compatibility