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Troubleshooting and Compatibility
- Target: BeamNG.drive 0.38.6.
- Mode: Free Roam.
- Map requirement: usable road graph.
- Best map results: bus stops, parking/site data, points of interest, and correctly configured gas-station facilities.
Check that the archive contains:
ui/modules/apps/TaxiDriverHUD/app.json
directly under the archive root. An extra folder around lua, ui, and mod_info prevents automatic injection.
Also verify that only one TaxiDriver copy is active. Remove either the packed or unpacked duplicate, then reload UI or restart the game.
The backend refuses startup when:
- there is no active player vehicle;
- the current map has no usable road graph;
- Realistic Mode is enabled but required Free Roam gas-station functions are unavailable.
The phone should show a localized warning. Check beamng.log for entries tagged taxiDriver if the UI does not update.
Offer generation is intentionally incremental. Large or unusual graphs can take longer than earlier synchronous versions.
If no offer appears after a reasonable period:
- confirm the vehicle is on or near a public drivable road;
- test an official map with a known road graph;
- search the log for
Unable to generate taxi offer; - check for another mod replacing route, map, or facility functions;
- remove duplicate TaxiDriver installations.
Multi-stop rides require at least 20 semantic candidates. Their absence is normal on sparse maps and should not block regular rides.
Deliveries require a reachable route of at least 2 km. The dispatcher normally targets 5–7 deliveries but may retain fewer distinct routes on extremely small graphs. Spatial-diversity checks relax after bounded attempts and should not leave the entire pool empty.
TaxiDriver projects semantic anchors toward the road edge but depends on map node radius, legal direction, and site placement. Incorrect road widths or distant semantic objects can produce imperfect positions. The fallback prioritizes route validity over perfect curb alignment.
Door animation depends on vehicle trigger names and structure. It is optional. Boarding and alighting continue after the timer even when no supported passenger-side trigger is found.
Cargo loading/unloading uses the same best-effort approach with trunk, tailgate, or cargo-door triggers. The delivery continues normally when the vehicle exposes no compatible trigger.
Boarding is controlled by a three-second simulation timer, not by confirmation that the door physically closed. Ensure the game is not paused and that the active vehicle has not changed. A vehicle reset intentionally terminates the shift.
The backend accepts minimap transforms only in navigation phases. If a stale map remains:
- close/reopen the UI App;
- leave and re-enter the UI layout;
- verify there is not a second unpacked TaxiDriver UI script;
- check for another mod controlling
ui_apps_minimap_minimap.
The minimized dashboard owns a separate minimap rectangle. If its map geometry is stale after resizing the UI App, reopen the full phone and minimize it again so the normalized rectangle is recalculated.
TaxiDriver clears cargo mass on completion, cancellation, reset, vehicle switch, mission end, deserialization, and extension unload. If a duplicate packed/unpacked installation runs two GE or Vehicle Lua extensions, cleanup commands can target the wrong instance. Remove the duplicate, reset the vehicle, and reload the session.
Select Elementary or Easy in settings. Difficulty affects speed tolerance, grace period, collision threshold, g-force thresholds, penalty rate, and caps.
Passenger mood also matters. Low-mood passengers can apply a multiplier, while high-mood passengers can ignore eligible episodes.
This is triggered by accumulated passenger stress from speeding, collisions, and harsh manoeuvres. It is not a police event. Vehicle input is deliberately overridden until the exit sequence completes.
The orange Refuel action appears only when:
- TaxiDriver is online;
- Realistic Mode was enabled before the shift;
- settings/profile/fuel overlays are not already open.
The map must expose gasStation facilities and the active vehicle must report a compatible energy storage. A station's energyTypes may limit compatibility.
Vehicles with custom or unsupported storage types can drive in normal mode but may not use TaxiDriver refueling.
The maximum is limited by both free tank/battery capacity and wallet balance. A nearly full tank or insufficient balance can reduce the range to zero.
The vehicle must remain within the station and at or below 2 km/h.
The transaction is cancelled before charging the wallet if the vehicle moves, leaves the station, changes, resets, the station context disappears, or the mode goes offline.
TaxiDriver reads BeamNG's Interface Volume, not master or vehicle volume alone, and multiplies it by the TaxiDriver sound-volume setting. Verify Silent Mode is disabled and use the adjacent Test button. The UI listens for SettingsChanged, so the effective volume should update without reopening the app.
Connected phone is experimental. It requires:
- free TCP port 8085 on the computer's private IPv4 address;
- inbound private-network permission for
BeamNG.drive.x64.exein the operating-system firewall; - both devices on the same LAN without guest/client isolation;
- the Connected phone toggle enabled for the current session.
If another process occupies port 8085, TaxiDriver cannot bind its LAN bridge. If BeamNG.drive is denied network access, the bridge can run locally but the phone cannot reach it. A URL working at 127.0.0.1 tests only loopback and does not verify subnet access.
Search beamng.log for taxiDriverLan. Successful startup includes a line similar to:
LAN bridge listening on 192.168.x.x:8085 -> 127.0.0.1:8085
Also check VPN/virtual adapters and router AP isolation. See External Web UI for the complete checklist.
Wait for the detailed loader to finish the live-state and map phases. The complete navigation graph is sent in bounded chunks and cached by the browser. Sparse or custom maps may not expose terrain tiles or a complete road graph. Reload the external page after the level has fully loaded and keep the game running.
TaxiDriver deliberately recreates a file when JSON is invalid or its schemaVersion is unsupported. Inspect:
current/settings/TaxiDriver/settings.json
current/settings/TaxiDriver/difficulty.json
current/settings/TaxiDriver/profile.json
current/settings/TaxiDriver/progress.json
current/settings/TaxiDriver/lan.json
Restore a compatible backup or allow the file to be recreated.
TaxiDriver does not create collision geometry and does not change tunnel collision meshes. It reads the road graph, controls navigation/UI, and temporarily controls vehicle inputs only during forced passenger exits. Invisible walls are normally caused by the map, vehicle, cached level data, or another mod rather than TaxiDriver route generation.
Potential conflict areas include mods that replace:
-
freeroam_gasStations.refuelCar; -
freeroam_gasStations.onActivityAcceptGatherData; - native minimap draw/transform functions;
- ground-marker navigation settings;
- vehicle input events or automatic Vehicle Lua extensions.
TaxiDriver restores borrowed functions conditionally, but wrapper order still matters when multiple mods patch the same global function.
Use the current-version log:
%LOCALAPPDATA%\BeamNG\BeamNG.drive\current\beamng.log
Include:
- game and TaxiDriver version;
- map and vehicle;
- difficulty and Realistic Mode status;
- steps to reproduce;
- relevant
taxiDriverlog lines; - whether packed and unpacked copies were present;
- whether Connected phone was active, the LAN URL used (remove its token), and whether TCP port 8085 was free;
- screenshot or short video when the problem is visual.
TaxiDriver Reloaded documentation · Version 4.0.3 · BeamNG.drive 0.39
- Installation and Quick Start
- Gameplay and Ride Lifecycle
- Order Generation and Routing
- Passengers, Fares and Ratings
- Cargo Deliveries
- Realistic Refueling
- Driver Profile and Persistence
- Settings, Localization and Audio
- Navigation and Map Controls
- External Web UI
- Driver UI Design
- AI Driver Engine 0.39
- AI Driver and Recovery
- Fleet Operations
- Troubleshooting and Compatibility