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PushSettings
nozomanai edited this page Jan 7, 2025
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PushSettings is a configuration that follows the current widget. When the widget is displayed in the current view, PushSettings will be applied, and each widget pushed to the system will have a PushSettings
| Name | Description |
|---|---|
| bLockPush | If true, any widget's Push operation will fail until this widget is Popped. |
| InLayer | If not -1: Specifies the layer for the pushed widget. Push fails if the layer doesn't match. |
| bHidePreLayers | Whether to hide all previous layers' UI after a successful push. |
| ShowVisibility | The visibility mode used when the widget is shown. |
| HideVisibility | The visibility mode used when the widget is hidden. |
| bShowMouseCursor | Whether to show the mouse cursor. |
| bShowMouseCursorToScreenCenter | If showing the mouse cursor, whether to center it on the screen. |
| WidgetInputMode | The input mode applied when the widget is pushed. |
| PlayerController | If empty, the controller of Player0 is used. |
| bFlushInput | Whether to flush input. |
| GlobalTimeDilation | Custom time dilation. |
| MouseLockMode | Mouse locking method. |
| bHideCursorDuringCapture | Whether to hide the cursor during capture. |