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Pull request overview
This PR enhances the player's AI to dodge enemy projectiles more intelligently by incorporating projectile trajectory prediction into the danger awareness system. The AI now strafes perpendicular to incoming projectiles rather than drifting into them, significantly improving survival against ranged attacks.
Key Changes
- Extended
calculateDangerVector()to analyze enemy projectile trajectories using time-to-closest-approach calculations - Blends lateral (perpendicular) and incoming directions for imminent threats, providing natural strafing behavior
- Added comprehensive Vitest test coverage validating projectile avoidance, proper filtering of retreating projectiles, and threat prioritization
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| tests/playerAI.test.ts | New test suite with 3 test cases covering projectile dodging, filtering of non-threatening projectiles, and combined enemy+projectile scenarios |
| src/player.ts | Updated calculateDangerVector() to incorporate projectile threat analysis with trajectory prediction, lateral dodging, and updated documentation |
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Summary
Testing
Codex Task