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@nsgomez nsgomez released this 21 May 01:56

Changes since r7

  • Replace the title bar mod with a log file that reads out the SC4Fix version and detected game version.

This should fix incompatibilities with windowed-borderless, autosave and launcher programs. SC4Fix.log should show up in the game's installation folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe)

What does this do?

  • Fixes a serialization bug that could corrupt the savegame, particularly when mods are installed that modify existing exemplars (i.e. prop pox)
  • Resolves a CTD when hovering puzzle pieces over transit-enabled lots.
  • Allows other DLLs to load into SC4's memory without a GZCOM framework.

Requirements
This fix is made for versions 640 and 641 of SimCity 4 on Windows. Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. Steam, Origin, GOG). Although v641 is supported, it has only been tested on Steam.

Installation
Copy the DLL to your Plugins folder.

To see if SC4Fix is working properly, check the installation folder for your game (e.g. C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe) and look for a file named SC4Fix.log. If it exists, the mod is loaded.

Repairing cities already affected by prop pox
Thanks to kingofsimcity on the Simtropolis forums for these instructions.

  1. In the region view, open the graphics settings and change City Detail to Low.
  2. Close and relaunch SC4.
  3. Open the offending city tile and save immediately.
  4. Exit to region without saving and change City Detail back to High.
  5. Close and relaunch SC4.
  6. Open the offending city tile and save again.