v2.0 - it's not over yet!
Changes
- MGS 1: Added an option to increase the internal render resolution, and a separate option to toggle a widescreen hack as a bonus. This is configured by specifying the render height (rows) in pixels in MGSM2Fix.ini (and can even be used to reduce the resolution further if the bit-crushed aesthetic is your thing). Render width is controlled using the in-game screen settings, allowing switching between 4:3 or widescreen while the game is running. A lot has gone on behind the scenes to make this possible - many thanks if you contributed to discussion (and suffered my rambling) while it was in the works!
Edit
Release was reuploaded with an ini and emulator layer size hotfix. Download it again if you experienced issues.
Installation
- Make sure to download the correct zip for the game. A separate fix is required for Bonus Content as it's 64 bit, while MGS1 is 32 bit.
- Extract the contents of the release zip in to the the game folder.
(e.g. "steamapps\common\MGS1" or "steamapps\common\MGS Master Collection Bonus Content" for Steam).
Steam Deck/Linux additional instructions
- Open up the Steam properties of MGS1 and put
WINEDLLOVERRIDES="d3d11=n,b" %command%in the launch options.
Configuration
- See MGSM2Fix.ini to adjust settings for the fix.
