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Credits
Charles edited this page Jun 14, 2026
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ProtoJam includes a data-driven credits framework. This implementation is experimental and not fully complete. See the documentation for each class in the Godot editor for more information:
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CreditEntryIndividualCreditEntryLicensedCreditEntry-
CreditGroupEntryCreditSectionEntry
CreditableLicenseCreditVisitor
Additionally, several license types commonly needed to properly credit 3rd-party assets are included as resources:
| License | Resource |
|---|---|
| Apache 2.0 | apache_2_0_license |
| Creative Commons 0 | cc0_1_0_license |
| Creative Commons BY 4.0 | cc_by_4_0_license |
| Creative Commons BY-SA 4.0 | cc_by_sa_4_0_license |
| MIT | mit_license |
| Open Font License 1.1 | ofl_1_1_license |
Important
Many licenses, like the OFL, require you to include the written text of the license with the game. Simply stating the license type as the resources above do is not always sufficient.
Always read the terms of the asset's resource to ensure you are compliant.
Contributions are always welcome! Check out the contributing guide to get started.
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