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Credits

Charles edited this page Jun 14, 2026 · 4 revisions

Introduction

ProtoJam includes a data-driven credits framework. This implementation is experimental and not fully complete. See the documentation for each class in the Godot editor for more information:

  • CreditEntry
    • IndividualCreditEntry
    • LicensedCreditEntry
    • CreditGroupEntry
      • CreditSectionEntry
  • CreditableLicense
  • CreditVisitor

Additionally, several license types commonly needed to properly credit 3rd-party assets are included as resources:

License Resource
Apache 2.0 apache_2_0_license
Creative Commons 0 cc0_1_0_license
Creative Commons BY 4.0 cc_by_4_0_license
Creative Commons BY-SA 4.0 cc_by_sa_4_0_license
MIT mit_license
Open Font License 1.1 ofl_1_1_license

Important

Many licenses, like the OFL, require you to include the written text of the license with the game. Simply stating the license type as the resources above do is not always sufficient.

Always read the terms of the asset's resource to ensure you are compliant.

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