nullspawn is an open-source browser game studio. We build fully web-native games — no downloads, no clients, no plugins. Just open a tab and play.
Every project is public, forkable, and community-driven. We combine AI-driven prototyping with precision manual engineering to ship games that feel native but run entirely on the open web.
"Spawning games from nothing — one commit at a time."
Founded : 2026
Platform : Browser — no installs, no clients
Model : AI-assisted + human-crafted
License : MIT (fully open source)
Status : Actively building🏙️ GTA-7 · In Development
A browser-based open-world action game inspired by the GTA franchise. Explore a living city, take on missions, and cause chaos — all inside a browser tab. Built with Three.js and WebGL for full 3D rendering entirely on the web.
stack : TypeScript · React · Three.js · WebGL · Node.js · Vite
repo : github.com/nullspawn/gta-7
🏎️ Racing Game (Untitled) · Planning
A real-time multiplayer browser racing game. Race head-to-head with players worldwide, tune your car, and dominate the leaderboard — no download, no client, just a URL. Peer-to-peer multiplayer powered by WebRTC.
stack : TypeScript · WebSockets · WebRTC · Node.js · Vite
feature : Real-time P2P multiplayer
repo : github.com/nullspawn (coming soon)
Language : TypeScript, JavaScript
Rendering : Three.js, WebGL, HTML5 Canvas, WebAssembly
Networking : WebSockets, WebRTC
Runtime : Node.js, Bun, Vite
AI Dev : Claude AI, GitHub CopilotAll our code is public. Every issue is a conversation, every PR is welcome.
# Clone any game repo
git clone https://github.com/nullspawn/<game>
# Install and run
bun install && bun dev- Bug reports — open an issue on the relevant repo
- Playtesting — play the game, share what feels off
- Code — pick an open issue and send a PR
- Design — UI, game assets, level design, sound
- AI prompts — contribute prompts that improve generation quality
No CLA. No bureaucracy. Just MIT — fork freely, credit kindly.