Hello,
If I am not wrong, the visibility level of vehicle is set depending upon:
- Views in all the cameras
- Views across time
So a vehicle not visible at time T but fully visible at T+1 (in any of the cameras) would be binned as visibility level 4.
If this is correct so far, is there any way to determine which FRAMES the vehicle is fully visible in? for example, given a vehicle instance, I want to get all the camera frames where the vehicle is fully visible (across all time steps). My goal is to get 2D bounding boxes at these frames where I can see the entire vehicle.
Thank you.
Hello,
If I am not wrong, the visibility level of vehicle is set depending upon:
So a vehicle not visible at time T but fully visible at T+1 (in any of the cameras) would be binned as visibility level 4.
If this is correct so far, is there any way to determine which FRAMES the vehicle is fully visible in? for example, given a vehicle instance, I want to get all the camera frames where the vehicle is fully visible (across all time steps). My goal is to get 2D bounding boxes at these frames where I can see the entire vehicle.
Thank you.