Skip to content

Visibility Level for 2D Bounding Boxes #218

@otrivedi

Description

@otrivedi

Hello,

If I am not wrong, the visibility level of vehicle is set depending upon:

  • Views in all the cameras
  • Views across time

So a vehicle not visible at time T but fully visible at T+1 (in any of the cameras) would be binned as visibility level 4.

If this is correct so far, is there any way to determine which FRAMES the vehicle is fully visible in? for example, given a vehicle instance, I want to get all the camera frames where the vehicle is fully visible (across all time steps). My goal is to get 2D bounding boxes at these frames where I can see the entire vehicle.

Thank you.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions