When GGPO called Vw_load_game_state_callback, GameState.FromBytes threw an error when it tried to convert NativeArray to Array. This happened in both my game and your VectorWar. I tested save/load states manually and there is no problem.
I can produce this error on VectorWar by closing VectorWar.exe while it's connected to the editor.
When GGPO called Vw_load_game_state_callback, GameState.FromBytes threw an error when it tried to convert NativeArray to Array. This happened in both my game and your VectorWar. I tested save/load states manually and there is no problem.
I can produce this error on VectorWar by closing VectorWar.exe while it's connected to the editor.