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Null reference when a client closes. #1

@robbgray

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@robbgray

When GGPO called Vw_load_game_state_callback, GameState.FromBytes threw an error when it tried to convert NativeArray to Array. This happened in both my game and your VectorWar. I tested save/load states manually and there is no problem.

I can produce this error on VectorWar by closing VectorWar.exe while it's connected to the editor.

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