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Getting Started
A majority of the UI elements in GrabDoc have tooltips (hover with mouse) explaining basic purpose and things to be aware of. The rest of this page will explain the high-level functionality stored within each UI panel.
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Allows you to configure, preview, and directly export individual bake map types.
Every available baker type in GrabDoc, besides for Custom, uses a snippet of Blender shader code to efficiently construct and deconstruct a desired render target. The Custom baker type makes creating your own bake map type incredibly simple by allowing you to feed in any material Node Group you could create.
Map Preview utilizes the Baker system to allows you to preview your scene real-time in the EEVEE, Cycles, or Workbench render engines! This avoids needing to constantly re-export and validate newly baked textures.
While Map Preview is quite stable functionality, it is technically a separate; temporary environment, which comes with some intrinsic risk of instability. There are a few edge cases that may require you to force undo back to "safety", but these only tend to happen when doing excessive work inside the preview.
Allows you to configure and manually pack textures you have previously exported from the Output panel. The Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.