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Getting Started

Ethan Simon-Law edited this page Jan 5, 2025 · 33 revisions

A majority of the UI elements in GrabDoc have tooltips (hover with mouse) explaining basic purpose and things to be aware of. The rest of this page will explain the high-level functionality stored within each UI panel.

grabdoc_getting_started

Scene

Scene and scene object configuration.

GrabDoc creates several scene objects on setup that may be edited globally from here.

 

Continue reading here.

Output

Texture export configuration. Includes most of the options you expect when exporting a render from native Blender.

 

Continue reading here.

Bake Maps

Allows you to configure, preview, and directly export individual bake map types. All bakers have extensive customizability, as well as the ability to create duplicates.

Every available baker type in GrabDoc (except Custom) uses a snippet of Blender shader code to efficiently construct and deconstruct a desired render target.

The Custom baker type can be fed any material Node Group you create for handling rare baking cases.

Map Preview

Map Preview utilizes the Baker system, allowing you to preview your scene real-time in the EEVEE, Cycles, or Workbench render engines! This avoids needing to constantly re-export and validate newly baked textures.

While Map Preview is quite stable functionality, it is technically a separate; temporary environment which comes with some intrinsic risk of instability. There are a few edge cases that may require you to force undo back to "safety", but these only tend to happen when doing excessive work inside the preview. Scene corruption is INCREDIBLY unlikely, but crashes can occur on very rare occasion while exiting preview in heavy scenes.

 

Continue reading here.

Pack Maps

Allows you to configure and manually pack textures you have previously exported from the Output panel. The Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.

 

Continue reading here.

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