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Getting Started
This page will describe the high-level functionality contained within GrabDoc.
Below is a cheat sheet quick starter, in case that's all you need:

When opening a fresh scene, you will need to run GrabDoc's initialization process.
Simply click Setup Scene at the top of the header and GrabDoc will do the rest! Once setup is complete, the rest of the UI should become visible.
If you ever need to remove all GrabDoc data from the scene, just click the X button to the right of the Rebuild Scene button. This button can also be useful to repair scenes in cases where your current scene is based on an older version of GrabDoc than the one you have now.
NOTE: most elements in GrabDoc include tooltips (hover over with mouse) describing basic functionality, you can always read these if you forget specific contextual information without needing to come back here.
Scene configuration, objects generated by GrabDoc may be configured globally from here.
Scaling: World scale of the plane and parented camera; larger world scale places the camera further away
Grid: Subdivides the grid for easy snapping and quick measurements
Reference: Attach any square texture image to model with underlaid reference
Texture export configuration, includes most of the options you expect when exporting a render from native Blender.
Bake Groups: Restrict rendered object visibility to all objects contained in a single root collection
Export Plane: Export the background plane for previewing your texture in other software
Pack on Export: Output a "packed" texture when exporting. Comes with additional option for automatically deleting the individually exported textures that were packed
Configure, preview, and individually export bakers. All bakers have extensive unique and shared customizability.
Creating multiple of the same baker is as simple as clicking the plus (+) button to the far right of each baker. New bakers will have default property values.
The Custom baker type can be fed any material Node Group you create for more niche baking cases.
Map Preview allows you to preview your scene real-time in viewport utilizing the EEVEE, Cycles, or Workbench render engines! This automation avoids the user needing to constantly re-export and validate newly baked textures.
Allows you to configure and manually pack the last exported textures from the Output panel.
A Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.
NOTE: Texture packing is the act of condensing several textures into the RGBA channels of a single texture to decrease the memory footprint.
Continue reading advanced documentation here.