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Getting Started
This page will describe the high-level functionality contained within GrabDoc.
Below is a cheat sheet quick starter, in case that's all you need:

When opening a fresh scene, you will need to run GrabDoc's initialization process.
Simply click Setup Scene at the top of the header and GrabDoc will do the rest! Once setup is complete, the rest of the UI should become visible.
If you ever need to remove all GrabDoc data from the scene, just click the X button to the right of the Rebuild Scene button. This button can also be useful to repair scenes in cases where your current scene is based on an older version of GrabDoc than the one you have now.
NOTE: most elements in GrabDoc include tooltips (hover over with mouse) describing basic functionality, you can always read these if you forget specific contextual information without needing to come back here.
Scene configuration, objects generated by GrabDoc may be configured globally from here.
Quick access to the most common viewport / render visibility settings.
Disabling background plane render visibility enables exporting with transparency (A Channel).
World scale of the plane and parented camera; larger world scale places the camera further away.
Subdivides the grid for easy snapping and quick measurements.
Attach any square texture image to model with underlaid reference.
Texture export configuration, includes most of the options you expect when exporting a render from native Blender.
Restrict rendered object visibility to all objects contained in a single root collection.
Export the background plane for previewing your texture in other software.
Output a "packed" texture when exporting. Comes with additional option for automatically deleting the individually exported textures that were packed.
Configure, preview, and individually export bakers. All bakers have extensive unique and shared customizability.
Creating multiple of the same baker is as simple as clicking the plus (+) button to the far right of each baker. New bakers will have default settings.
You can create your own material Node Groups and feed it to the Custom baker type, useful for more niche baking cases.
Allows you to preview your baker result in the viewport in real-time utilizing the EEVEE, Cycles, or Workbench render engines! This automation avoids needing to constantly re-export and validate newly baked textures.
While Map Preview is a stable feature, it can be good to avoid doing heavy work while in the preview to avoid any possible risk of hitting an error.
Allows you to configure and manually pack the last exported textures from the Output panel.
A Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.
NOTE: Texture packing is the act of condensing several textures into the RGBA channels of a single texture to decrease the memory footprint.
Continue reading advanced documentation here.