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Getting Started
A majority of the elements in GrabDoc include tooltips (hover over with mouse) describing core functionality.
This documentation page will explain the high-level functionality stored within each UI panel.

Scene and scene object configuration.
GrabDoc creates several scene objects on setup that may be edited globally from here.
Continue reading here.
Texture export configuration. Includes most of the options you expect when exporting a render from native Blender output settings.
Continue reading here.
Allows you to configure, preview, and directly export individual bake map types. All bakers have extensive customizability, as well as the ability to create duplicates.
Every available baker type in GrabDoc (except Custom) uses a snippet of Blender shader code to efficiently construct and deconstruct a desired render target / material Node Group.
The Custom baker type can be fed any material Node Group you create for baking under more niche cases.
Map Preview allows you to preview your scene real-time in viewport utilzing the EEVEE, Cycles, or Workbench render engines! This automation avoids the user needing to constantly re-export and validate newly baked textures.
Continue reading here.
Allows you to configure and manually pack textures you have previously exported from the Output panel.
The Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.
Continue reading here.