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Getting Started
This page will describe the high-level functionality contained within GrabDoc's UI.

When opening a fresh scene, you will need to run GrabDoc's initialization process. Simply click Setup Scene at the top of the header and GrabDoc will do the rest! Once setup is complete, the rest of the UI should become visible.
Most elements in GrabDoc include tooltips (hover over with mouse) describing basic functionality, you can always read these if you forget specific contextual information without needing to come back here.
Continue reading here.
Scene and scene object configuration.
GrabDoc creates several scene objects on setup that may be edited globally from here.
Continue reading here.
Texture export configuration. Includes most of the options you expect when exporting a render from native Blender output settings.
Continue reading here.
Allows you to configure, preview, and directly export individual bake map types. All bakers have extensive unique and shared customizability.
Creating multiple of the same baker is as simple as clicking the plus (+) button to the far right of each baker. New bakers will have default property values.
The Custom baker type can be fed any material Node Group you create for more niche baking cases.
Map Preview allows you to preview your scene real-time in viewport utilizing the EEVEE, Cycles, or Workbench render engines! This automation avoids the user needing to constantly re-export and validate newly baked textures.
Continue reading here.
Allows you to configure and manually pack textures you have previously exported from the Output panel.
The Pack on Export setting is available in the Output panel if you'd like this functionality to run on every export.
Continue reading here.