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Back to the grind!
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  1. Oxalis Oxalis Public

    C# / Unity | A behaviour control script written for a project to collaboratively interrogate complex Computational Fluid Dynamics data sets derived from virtual wind tunnels simulations.

    C#

  2. SPH_functioning SPH_functioning Public

    C++ / OpenGL | A more functional version of the other previous repo, calculations are all perfomed on the CPU meaning performance isn't great and could definitely benefit from parallelisation.

    C++

  3. OpenGLAssimpModelLoader OpenGLAssimpModelLoader Public

    C++/OpenGL ASSIMP model/animation loader. Includes all dependencies so should be ready to import into your project!

    C 7 1

  4. Flocking-Boids Flocking-Boids Public

    A #Unity implementation of a simple flocking and boids algorithm.

    C#

  5. Games-Lab Games-Lab Public

    C++ / OpenGL | A First-Person Horror syled game created with a peer for a Masters unit, also includes motion captured animations.

    C++

  6. PBR_Renderer PBR_Renderer Public

    C++ / OpenGL | An exploration of Physically Based Rendering

    C++