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Use ``field`` keyword
* 3.0 * Update Attribute to Attributes namespace * Namespace fix * Change DoorPermissionCheck to use bitwise * SSSS additions (#85) * SSSS additions for sending values * SSSS additions!! * Do all settings properly * SSSS stuff * Fix: Harmony is not created early enough, causing patches to fail * Improve & Fix docs * feat: SSSS Improvements/Additions (#87) * feat: SettingResponseType enum | CustomSetting:LastUpdateType * CustomDropdownSetting & CustomTwoButtonSetting -> HasValueChanged * Improve documentation * Fix build (Please Exiled stop changing it) * docs: Change & symbol to and * Update csproj to obvEve instead of Misfiy & Bump version to 3.0.0 * Minor code improvements * CustomPlainTextSetting::LastInputText -> Remove validation as basegame already does it * Change version to 3.0.0-beta1 * Fix? --output on nuget.yml dotnet pack * Remove CustomHeader::Gameplay * File-scoped namespaces * CustomSetting:HasValueChanged -> Explicitly default to false * Improvements to RoomExtensions (#84) * TryGetTeleportLocation * RoomSafetyFailReason * RoomSafetyFailReason.KnownBad + public KnownUnsafeRooms * fix RoomSafetyFailReason.KnownBad being unused * Fix errors * Prefab Debugging (#88) * fix: nuget push * Bump to V3.0.0-beta2 * docs: Remove outdated mention of RoleExtensions and add CallOnLoadAttribute mention in README.md * CustomHeader::Label & ReducedPadding getters * fix: CustomPlainTextSetting not implementing HasValueChanged * Improve github actions * fix actions? i added a space by accident * Fix redundant step + only upload SecretAPI * Minor code improvements * PlayerRoundIgnore (#89) * PlayerRoundIgnore * Handle player leaving * 3.0-beta3 * Consistency * Test setting up dotnet * List References * ls steps.refs.outputs.target * Remove debug * Fix: Workflow * Remove hintpath + use LabApi * Use .props more * Fix stuff (#91) * Try fix stuff * Fix it finally --------- Co-authored-by: evelyn <85962933+Misfiy@users.noreply.github.com>
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