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4 changes: 2 additions & 2 deletions Directory.Build.props
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<Project>
<PropertyGroup>
<Nullable>enable</Nullable>
<Version>3.1.1</Version>
<Version>3.1.2</Version>
</PropertyGroup>

<PropertyGroup Label="Nuget">
Expand All @@ -22,4 +22,4 @@
<CodeAnalysisRuleSet>../stylecop.ruleset</CodeAnalysisRuleSet>
<TreatWarningsAsErrors>True</TreatWarningsAsErrors>
</PropertyGroup>
</Project>
</Project>
22 changes: 0 additions & 22 deletions SecretAPI.sln

This file was deleted.

4 changes: 4 additions & 0 deletions SecretAPI.slnx
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<Solution>
<Project Path="SecretAPI.Examples/SecretAPI.Examples.csproj" />
<Project Path="SecretAPI/SecretAPI.csproj" />
</Solution>
1 change: 0 additions & 1 deletion SecretAPI/Features/Effects/CustomPlayerEffect.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,6 @@ public abstract class CustomPlayerEffect : StatusEffectBase
[CallOnLoad]
internal static void Initialize()
{
SecretApi.Harmony.PatchCategory(nameof(CustomPlayerEffect), SecretApi.Assembly);
EffectsToRegister.Add(typeof(Energized));
EffectsToRegister.Add(typeof(Depleted));

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24 changes: 15 additions & 9 deletions SecretAPI/Features/UserSettings/CustomSetting.cs
Original file line number Diff line number Diff line change
Expand Up @@ -295,25 +295,31 @@ public static void SendSettingsToPlayer(Player player, int? version = null)
}

CustomSetting playerSpecific = EnsurePlayerSpecificSetting(player, setting);
setting.IsCurrentlyAccessible = true;
playerSpecific.PersonalizeSetting();
setting.IsCurrentlyAccessible = true;
playerSettings.Add(playerSpecific);
}

List<ServerSpecificSettingBase> ordered = ListPool<ServerSpecificSettingBase>.Shared.Rent();
foreach (IGrouping<CustomHeader, CustomSetting> grouping in playerSettings.GroupBy(static setting => setting.Header))
if (playerSettings.Count != 0)
{
ordered.Add(grouping.Key.Base);
ordered.AddRange(grouping.Select(static setting => setting.Base));
}
List<ServerSpecificSettingBase> ordered = ListPool<ServerSpecificSettingBase>.Shared.Rent();
foreach (IGrouping<CustomHeader, CustomSetting> grouping in playerSettings.GroupBy(static setting => setting.Header))
{
ordered.Add(grouping.Key.Base);
ordered.AddRange(grouping.Select(static setting => setting.Base));
}

if (ServerSpecificSettingsSync.DefinedSettings != null)
ordered.AddRange(ServerSpecificSettingsSync.DefinedSettings);

ServerSpecificSettingsSync.SendToPlayer(player.ReferenceHub, ordered.ToArray(), version);
ServerSpecificSettingsSync.SendToPlayer(player.ReferenceHub, ordered.ToArray(), version);
ListPool<ServerSpecificSettingBase>.Shared.Return(ordered);
}
else
{
ServerSpecificSettingsSync.SendToPlayer(player.ReferenceHub, ServerSpecificSettingsSync.DefinedSettings, version);
}

ListPool<CustomSetting>.Shared.Return(playerSettings);
ListPool<ServerSpecificSettingBase>.Shared.Return(ordered);
}

/// <summary>
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