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10 changes: 5 additions & 5 deletions Assets/FUnity/Editor/FUnityProjectLauncherWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,8 @@ namespace FUnity.EditorTools
/// </summary>
public sealed class FUnityProjectLauncherWindow : EditorWindow
{
/// <summary>ProjectData を探索するルートフォルダー。</summary>
private const string ProjectsFolderPath = "Assets/FUnity/Projects";
/// <summary>ProjectData を探索するルートフォルダー。Assets 全体を対象にする。</summary>
private const string AssetsFolderPath = "Assets";

/// <summary>UI Toolkit のルート要素。</summary>
private VisualElement m_Root;
Expand Down Expand Up @@ -72,13 +72,13 @@ public void CreateGUI()
}

/// <summary>
/// Projects フォルダーから <see cref="FUnityProjectData"/> を検索し、一覧に格納します。
/// Assets フォルダー全体から <see cref="FUnityProjectData"/> を検索し、一覧に格納します。
/// </summary>
private void ReloadProjects()
{
m_Projects = new List<FUnityProjectData>();

var guids = AssetDatabase.FindAssets("t:FUnityProjectData", new[] { ProjectsFolderPath });
var guids = AssetDatabase.FindAssets("t:FUnityProjectData", new[] { AssetsFolderPath });
foreach (var guid in guids)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
Expand All @@ -93,7 +93,7 @@ private void ReloadProjects()
{
if (m_Projects.Count == 0)
{
m_StatusLabel.text = "Projects フォルダに FUnityProjectData が見つかりませんでした。";
m_StatusLabel.text = "Assets フォルダに FUnityProjectData が見つかりませんでした。";
}
else
{
Expand Down