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4 changes: 2 additions & 2 deletions Assets/FUnity/Editor/FUnitySoundDataCreator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -75,8 +75,8 @@ public static void CreateSoundData()

if (soundData != null)
{
var isProjectSoundDataChanged = project.soundData != soundData;
project.soundData = soundData;
var isProjectSoundDataChanged = project.SoundData != soundData;
project.SetSoundData(soundData);

if (isProjectSoundDataChanged)
{
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12 changes: 12 additions & 0 deletions Runtime/Data/FUnityProjectData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,18 @@ public class ObjectVar
/// <summary>プロジェクトで利用するサウンド定義。</summary>
public FUnitySoundData SoundData => m_SoundData;

#if UNITY_EDITOR
/// <summary>
/// Editor からサウンド定義を設定するためのヘルパー。
/// ランタイムコードからは直接呼び出さないことを想定する。
/// </summary>
/// <param name="soundData">プロジェクトへ紐づけたいサウンド定義アセット。</param>
public void SetSoundData(FUnitySoundData soundData)
{
m_SoundData = soundData;
}
#endif

/// <summary>俳優データのリスト。Presenter 初期化時に順次消費される。</summary>
public List<FUnityActorData> Actors => m_actors;

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