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offalynne
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Sep 3, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version
offalynne
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Oct 20, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README
offalynne
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Nov 3, 2024
* 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML
offalynne
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Nov 13, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping
offalynne
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Nov 14, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version
offalynne
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Nov 15, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version * Feature detection on string functions We've had at least 3 instances of people implementing their own `string_split` and reporting issues with Input loading, no more of that please...
offalynne
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Dec 3, 2024
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version * Feature detection on string functions We've had at least 3 instances of people implementing their own `string_split` and reporting issues with Input loading, no more of that please... * Correct `INPUT_HOTSWAP_ON_GAMEPAD_AXIS` * Anbernic RG P01 and PowerA OPS Pro gamepad support * Stadia controller analogue support * Bump data * Bump version
offalynne
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Jan 16, 2025
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version * Feature detection on string functions We've had at least 3 instances of people implementing their own `string_split` and reporting issues with Input loading, no more of that please... * Correct `INPUT_HOTSWAP_ON_GAMEPAD_AXIS` * Anbernic RG P01 and PowerA OPS Pro gamepad support * Stadia controller analogue support * Bump data * Bump version * Add `INPUT_ASSIGN_KEYBOARD_AND_MOUSE_TOGETHER` comment * Clean up LED offset * Improve PlayStation controller support on Android * Bump data * Add NeoGeo Arcade Stick Pro * Clean up keycode number format * Support for NeoGeo Arcade Stick Pro * Optional type for NeoGeo Mini, Arcade Stick Pro * Adds `any_pressed` and `gamepad_any_pressed` * Bump version
offalynne
added a commit
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this pull request
Feb 6, 2025
* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version * Feature detection on string functions We've had at least 3 instances of people implementing their own `string_split` and reporting issues with Input loading, no more of that please... * Correct `INPUT_HOTSWAP_ON_GAMEPAD_AXIS` * Anbernic RG P01 and PowerA OPS Pro gamepad support * Stadia controller analogue support * Bump data * Bump version * Add `INPUT_ASSIGN_KEYBOARD_AND_MOUSE_TOGETHER` comment * Clean up LED offset * Improve PlayStation controller support on Android * Bump data * Add NeoGeo Arcade Stick Pro * Clean up keycode number format * Support for NeoGeo Arcade Stick Pro * Optional type for NeoGeo Mini, Arcade Stick Pro * Adds `any_pressed` and `gamepad_any_pressed` * Bump version * NEOGEO ASP corrections * Update Switch Pro filter * Add support for Saffun GC * Cleanup * Bump version
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