Pixel Beast is a 2D game developed in the Godot Engine. The core gameplay revolves around taking control of powerful mythological beasts ,Experience classic 8-bit action! Dive into a charming pixel-art world full of challenges. Run, jump, and battle unique enemies across epic levels.
Defeat mighty bosses, unlock upgrades, and test your skills. A modern take on a retro adventure! Can you conquer the pixel realm? The project is currently configured for a web release via platforms like itch.io.
- Mythological Transformations: Play as various powerful beasts drawn from different global cultures, each offering distinct mechanics and playstyles.
- 2D Environment: Built entirely as a 2D experience within the Godot Engine, focusing on clear visuals and precise physics.
- Web-Ready: Designed and optimized to be compiled and played directly in modern web browsers.
| Action | Key Binding |
|---|---|
| Move Left / Right | Arrow Keys |
| Jump | Space / W |
| attack / Interact | Enter |
| Pause Menu | Escape |
To run or edit the project from the source code, you will need:
- Godot Engine (Version 4.x recommended)
- Git (for version control)
-
download the Release
https://github.com/oggythebuilder/Pixel-Beast/releases/tag/v.1
-
Import into Godot:
- Open the Godot Project Manager.
- Click Import.
- Navigate to the folder where you cloned the repository.
- Select the
project.godotfile and click Import & Edit.
-
Run the Game:
- Press
F5(or the Play button) in the Godot editor to start the main scene.
- Press
To export the game for your planned web release:
- In Godot, go to Project > Export.
- Add a Web preset.
- If your game fails to run on the web after uploading, ensure you check the export settings regarding SharedArrayBuffer and threading, as Godot 4 web exports require specific server headers.
- Click Export Project and upload the resulting
.zipfile to your itch.io dashboard.
- Developer: oggythebuilder
- Engine: Godot Engine
Distributed under the MIT License.











