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Hello!
I would love to use this library to optimise our platform, though testing this on gltf models loaded in THREE, it seems the uv mapping is all over the place (Im using the code from the example, so via replacing uv rather than via the shader)
Source file: out20211113-51-1jy7lkz-v1.glb.zip
I believe the UV coordinates range for the source object is not normalised (far lower than -1 and far greater than 1), and the UV range Im getting after running the lib is something like
{ startU: 0, endU: 1, startV:1, endV: 0}
Does this seem right to you? Also, would you have a way to handle arbitrary UV coordinates range?
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