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v0.1.1

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@okereke-dev okereke-dev released this 30 Jun 03:40

Fixed

  • Bleeding now has a proper proc chance (20–75% by rarity) instead of triggering on every hit
  • Bleeding damage per tick is now derived from weapon base damage × rarity factor — predictable and weapon-tier consistent
  • Bleed ticks no longer apply knockback to mobs (was causing freeze/bounce behavior)
  • Damage numbers no longer round small values to 0 — values under 10 show one decimal
  • Bleed re-hit correctly cancels previous bleed before starting a new one
  • Bleed ticks no longer re-trigger bonus stats (lifesteal, crit, etc.) on the attacker

Added

  • damage-numbers: true/false config option to toggle floating damage numbers
  • Damage numbers pop-in animation — crits scale larger for visual distinction

Note: if upgrading from 0.1.0, add damage-numbers: true to your plugins/RPGLoot/config.yml, or delete the file and let it regenerate.

Full changelog: https://github.com/okereke-dev/rpgloot/blob/master/CHANGELOG.md