Skip to content

RPGLoot 0.2.0

Choose a tag to compare

@okereke-dev okereke-dev released this 01 Jul 03:36

RPGLoot 0.2.0

New Features

  • Armor drops — helmets, chestplates, leggings, boots now drop from hostile mobs (20% of all drops)

    • Bonus stats: Thorns Chance, Dodge Chance, Damage Reduction, Health Boost, Speed Boost, Fall Reduction, Night Vision Chance
    • Health Boost and Speed Boost applied as passive item attribute modifiers
    • Night Vision Chance has a 10-second cooldown
  • Tool support — pickaxe, shovel, hoe, fishing rod, woodcutter axe via /rpgloot

    • Bonus stats: Fortune Boost, XP Boost, Auto-Smelt, Replant, Luck Boost, Double Catch Chance
  • Mob material tier system (ceiling model)

    • T1 Overworld mobs → up to Iron
    • T2 Structure mobs (Pillager, Vindicator, Witch, Evoker, Ravager) → up to Golden
    • T3 Nether + End mobs → up to Diamond
    • Bosses only → up to Netherite
  • Weighted mob weapon pools — 70% signature weapon type, 30% generic tier pool

    • Skeleton/Stray → Bow · Drowned → Trident · Pillager → Crossbow · Piglin → Gold · Wither Skeleton → Sword · Vindicator → Axe
  • Boss drops with configurable Rare–Legendary range

    • Warden / Wither / Ender Dragon → Rare–Legendary (100%) · Elder Guardian → Rare–Hero (80%)
  • Structure loot — 25% chance to inject an RPGLoot weapon into vanilla structure chests

    • Dungeon/Mineshaft → Uncommon · Desert/Jungle/Stronghold → Rare · Mansion/Bastion/Outpost/Portal → Hero · End City/Ancient City → Legendary

Balance Changes

  • Common rarity now gives a flat +5% damage/defense bonus (was vanilla baseline)
  • Armor drops reduced to 20% (from 35%)
  • Structure loot inject chance reduced to 25% (from 40%)
  • Netherite is now boss-exclusive
  • rarity-weights config auto-normalizes if they don't sum to 100