RPGLoot 0.2.0
RPGLoot 0.2.0
New Features
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Armor drops — helmets, chestplates, leggings, boots now drop from hostile mobs (20% of all drops)
- Bonus stats: Thorns Chance, Dodge Chance, Damage Reduction, Health Boost, Speed Boost, Fall Reduction, Night Vision Chance
- Health Boost and Speed Boost applied as passive item attribute modifiers
- Night Vision Chance has a 10-second cooldown
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Tool support — pickaxe, shovel, hoe, fishing rod, woodcutter axe via
/rpgloot- Bonus stats: Fortune Boost, XP Boost, Auto-Smelt, Replant, Luck Boost, Double Catch Chance
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Mob material tier system (ceiling model)
- T1 Overworld mobs → up to Iron
- T2 Structure mobs (Pillager, Vindicator, Witch, Evoker, Ravager) → up to Golden
- T3 Nether + End mobs → up to Diamond
- Bosses only → up to Netherite
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Weighted mob weapon pools — 70% signature weapon type, 30% generic tier pool
- Skeleton/Stray → Bow · Drowned → Trident · Pillager → Crossbow · Piglin → Gold · Wither Skeleton → Sword · Vindicator → Axe
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Boss drops with configurable Rare–Legendary range
- Warden / Wither / Ender Dragon → Rare–Legendary (100%) · Elder Guardian → Rare–Hero (80%)
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Structure loot — 25% chance to inject an RPGLoot weapon into vanilla structure chests
- Dungeon/Mineshaft → Uncommon · Desert/Jungle/Stronghold → Rare · Mansion/Bastion/Outpost/Portal → Hero · End City/Ancient City → Legendary
Balance Changes
- Common rarity now gives a flat +5% damage/defense bonus (was vanilla baseline)
- Armor drops reduced to 20% (from 35%)
- Structure loot inject chance reduced to 25% (from 40%)
- Netherite is now boss-exclusive
rarity-weightsconfig auto-normalizes if they don't sum to 100