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Bonus Stats

okereke-dev edited this page Jul 2, 2026 · 5 revisions

Bonus Stats

Bonus stats are rolled randomly within fixed ranges when an item is generated. The rolled value is stored permanently in the item's PersistentDataContainer and never changes.


Weapon stats

Stat Uncommon Rare Hero Legendary
Lifesteal 1–3% 3–6% 6–10% 8–12%
Crit Chance 2–5% 5–10% 10–15% 15–20%
Knockback 1 pt 1–2 pts 2–3 pts 3–4 pts
Bleeding 20–30% 30–45% 45–60% 60–75%
Riptide Speed 5–10% 10–20% 20–30% 30–40%
Lightning Strike 3–6% 6–12% 12–18% 18–25%
Smash Radius 1–2 blk 2–3 blk 3–4 blk 4–5 blk
Fall Dmg Bonus 10–20% 20–35% 35–50% 50–70%
Arrow Damage 5–10% 10–20% 20–30% 30–40%
Flame Chance 5–10% 10–20% 20–30% 30–40%
Arrow Punch 1 pt 1–2 pts 2–3 pts 3–4 pts
Multishot 5–10% 10–15% 15–25% 25–35%
Piercing 5–10% 10–20% 20–30% 30–40%
Charge Speed 5–10% 10–15% 15–25% 25–35%

Armor stats

Stat Uncommon Rare Hero Legendary
Thorns Chance 5–10% 10–20% 20–30% 30–45%
Dodge Chance 3–8% 8–15% 15–22% 22–30%
Damage Reduction 2–5% 5–10% 10–15% 15–20%
Health Boost 1–2 hp 2–3 hp 3–5 hp 5–8 hp
Speed Boost 1–2% 2–4% 4–6% 6–8%
Fall Reduction 10–20% 20–35% 35–50% 50–70%
Night Vision Chance 5–10% 10–20% 20–30% 30–45%

Stacking caps: Dodge Chance and Damage Reduction from all armor pieces and set bonuses are summed and capped before the single roll/application: Dodge ≤ 50%, Damage Reduction ≤ 60%. Speed Boost stacks passively across all equipped pieces (max ~28% at 4 Legendary pieces).


Tool stats

Stat Uncommon Rare Hero Legendary
Fortune Boost 10–20% 20–35% 35–50% 50–70%
XP Boost 10–20% 20–35% 35–50% 50–70%
Auto-Smelt Chance 10–20% 20–35% 35–50% 50–70%
Replant Chance 20–35% 35–55% 55–75% 75–90%
Luck Boost 1 pt 1–2 pts 2–3 pts 3–4 pts
Double Catch Chance 10–20% 20–35% 35–50% 50–65%

Fortune Boost and Auto-Smelt are mutually exclusive per block break. If Auto-Smelt procs, it takes priority and Fortune Boost is applied to the smelted output quantity instead. If Auto-Smelt doesn't proc, Fortune Boost applies to the raw drops.


Stat descriptions

Weapon stats

Stat Item types Description
Lifesteal Sword, Axe, Trident, Mace Heals the attacker for a % of damage dealt on each hit
Crit Chance Sword, Axe, Trident Random chance to deal 1.5× damage on a hit
Knockback Sword, Axe, Mace Adds extra knockback force on hit
Bleeding Sword, Axe Chance to apply a bleed on hit. Deals DPS based on weapon base damage × rarity factor. Applies Slowness I while active. Total proc chance capped at 75% (including set bonus).
Riptide Speed Trident Boosts player velocity when attacking in water or rain
Lightning Strike Trident Chance to call a lightning bolt on the target (+4 dmg)
Smash Radius Mace Deals 50% of hit damage to nearby entities and knocks them back
Fall Dmg Bonus Mace Extra damage scaling with fall distance — the higher the fall, the harder the hit
Arrow Damage Bow, Crossbow Multiplies arrow damage on impact
Flame Chance Bow Chance to fire a flaming arrow that sets the target on fire
Arrow Punch Bow Adds knockback to fired arrows
Multishot Bow, Crossbow Chance to fire 2 extra arrows with a slight spread
Piercing Crossbow Chance for the arrow to pierce through an extra entity
Charge Speed Crossbow Boosts arrow velocity to simulate a faster draw speed

Armor stats

Stat Description
Thorns Chance Reflects 30% of incoming damage back to the attacker. Total chance is averaged across all equipped RPGLoot armor pieces — single roll per hit.
Dodge Chance Chance to fully cancel an incoming hit. Summed across all armor pieces + set bonus, capped at 50%, rolled once.
Damage Reduction Reduces all incoming damage by the combined percentage. Summed across all armor pieces + set bonus, capped at 60%, applied once.
Health Boost Adds extra max hearts as a passive item attribute (ADD_NUMBER on MAX_HEALTH). Active while worn.
Speed Boost Adds movement speed as a passive item attribute (ADD_NUMBER on MOVEMENT_SPEED). Active while worn — stacks across pieces.
Fall Reduction Reduces fall damage by the combined percentage from all armor pieces (capped at 80%).
Night Vision Chance Chance to trigger 15 seconds of Night Vision when taking damage below 40% health. 10-second cooldown.

Tool stats

Stat Description
Fortune Boost Scales drop amounts on block break: drops × (1 + pct/100). If Auto-Smelt procs, Fortune Boost applies to the smelted output instead.
XP Boost Grants extra XP on block break proportional to the rolled value.
Auto-Smelt Chance On block break, chance to convert the raw drop to its smelted output (e.g. iron ore → iron ingot, oak log → charcoal). Takes priority over Fortune Boost.
Replant Chance On crop break, chance to replant the same crop in place 1 tick later.
Luck Boost Adds LUCK as a passive item attribute. Higher LUCK improves vanilla loot table weights (fishing, chests).
Double Catch Chance On fishing reel, chance to receive a duplicate of the caught item.

Bleeding — how it works

The value shown in the lore (e.g. Bleeding: 45%) is the proc chance per hit, not the damage amount. Total bleed chance (item stat + set bonus) is capped at 75%.

When bleeding is applied:

  • Damage per tick = weapon base damage × rarity factor
  • Duration is random, scaled by rarity
  • Slowness I is applied to the target for the duration
  • Re-hitting a bleeding target resets the bleed with a fresh duration
Rarity Proc chance Dmg/tick Duration
Uncommon 20–30% 15% of base dmg 2–3s
Rare 30–45% 22% of base dmg 2–4s
Hero 45–60% 30% of base dmg 3–5s
Legendary 60–75% 40% of base dmg 4–6s

Example — Diamond Sword (base 7 dmg), Legendary bleeding:

  • Proc chance: 60–75% per hit (or up to 75% with Emberclaw set bonus)
  • Damage per tick: 2.8 (40% of 7)
  • Duration: 4–6 seconds
  • Total bleed damage: 11.2–16.8

Visual feedback

All bonus stat procs show floating damage numbers above the target:

Event Color Label
Normal hit White 6.0
Crit proc Gold ✦ 9.0
Bleed tick Dark red 2.8
Lifesteal heal Green ♥ +0.4
Smash splash Orange 3.5

Damage numbers can be toggled off in config.yml with damage-numbers: false.

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