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Rarities

okereke-dev edited this page Jul 1, 2026 · 2 revisions

Rarities

RPGLoot has 5 rarity tiers. Each one scales an item's primary stat (attack damage or armor defense) above vanilla values, and grants a number of random bonus stats.


Tiers

Rarity Color Bonus stats Drop weight
Common Gray None 50%
Uncommon Yellow 1 (low) 30%
Rare Purple 1 (decent) 13%
Hero Green 1 (strong) 5%
Legendary Orange 2 (strong) 2%

Scaling rules

Each rarity rolls a random multiplier within its range at the moment the item is generated. The bonus is applied as a flat ADD_NUMBER modifier over the item's vanilla base — enchantments (Sharpness, Protection, etc.) are unaffected and stack independently.

Weapons

Rarity Attack Damage bonus Attack Speed bonus
Common +5% (fixed) +0%
Uncommon +5–10% +0–5%
Rare +10–20% +0–10%
Hero +20–30% +5–15%
Legendary +30–40% +10–20%

Common rarity now gives a real +5% bonus instead of vanilla baseline stats.

Armor

Rarity Defense bonus
Common +5% (fixed)
Uncommon +5–10%
Rare +10–20%
Hero +20–30%
Legendary +30–40%

Bow and Crossbow do not have an ATTACK_DAMAGE attribute. Their damage scaling comes entirely from the Arrow Damage bonus stat. See Weapons for details.


Drop weights

Weights are relative percentages and can be configured in config.yml. If they don't sum to 100, the plugin auto-normalizes them and logs a warning. See Drop System for calculated drop rates per kill.

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