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Rarities
RPGLoot has 5 rarity tiers. Each one scales an item's primary stat (attack damage or armor defense) above vanilla values, and grants a number of random bonus stats.
| Rarity | Color | Bonus stats | Drop weight |
|---|---|---|---|
| Common | Gray | None | 50% |
| Uncommon | Yellow | 1 (low) | 30% |
| Rare | Purple | 1 (decent) | 13% |
| Hero | Green | 1 (strong) | 5% |
| Legendary | Orange | 2 (strong) | 2% |
Each rarity rolls a random multiplier within its range at the moment the item is generated. The bonus is applied as a flat ADD_NUMBER modifier over the item's vanilla base — enchantments (Sharpness, Protection, etc.) are unaffected and stack independently.
| Rarity | Attack Damage bonus | Attack Speed bonus |
|---|---|---|
| Common | +5% (fixed) | +0% |
| Uncommon | +5–10% | +0–5% |
| Rare | +10–20% | +0–10% |
| Hero | +20–30% | +5–15% |
| Legendary | +30–40% | +10–20% |
Common rarity now gives a real +5% bonus instead of vanilla baseline stats.
| Rarity | Defense bonus |
|---|---|
| Common | +5% (fixed) |
| Uncommon | +5–10% |
| Rare | +10–20% |
| Hero | +20–30% |
| Legendary | +30–40% |
Bow and Crossbow do not have an
ATTACK_DAMAGEattribute. Their damage scaling comes entirely from the Arrow Damage bonus stat. See Weapons for details.
Weights are relative percentages and can be configured in config.yml. If they don't sum to 100, the plugin auto-normalizes them and logs a warning. See Drop System for calculated drop rates per kill.