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Bonus Stats
okereke-dev edited this page Jun 30, 2026
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Bonus stats are rolled randomly within fixed ranges when an item is generated. The rolled value is stored permanently in the item's PersistentDataContainer and never changes.
| Stat | Uncommon | Rare | Hero | Legendary |
|---|---|---|---|---|
| Lifesteal | 1β3% | 3β6% | 6β10% | 8β12% |
| Crit Chance | 2β5% | 5β10% | 10β15% | 15β20% |
| Knockback | 1 pt | 1β2 pts | 2β3 pts | 3β4 pts |
| Bleeding | 20β30% | 30β45% | 45β60% | 60β75% |
| Riptide Speed | 5β10% | 10β20% | 20β30% | 30β40% |
| Lightning Strike | 3β6% | 6β12% | 12β18% | 18β25% |
| Smash Radius | 1β2 blk | 2β3 blk | 3β4 blk | 4β5 blk |
| Fall Dmg Bonus | 10β20% | 20β35% | 35β50% | 50β70% |
| Arrow Damage | 5β10% | 10β20% | 20β30% | 30β40% |
| Flame Chance | 5β10% | 10β20% | 20β30% | 30β40% |
| Arrow Punch | 1 pt | 1β2 pts | 2β3 pts | 3β4 pts |
| Multishot | 5β10% | 10β15% | 15β25% | 25β35% |
| Piercing | 5β10% | 10β20% | 20β30% | 30β40% |
| Charge Speed | 5β10% | 10β15% | 15β25% | 25β35% |
| Stat | Weapon | Description |
|---|---|---|
| π©Έ Lifesteal | Sword, Axe, Trident, Mace | Heals the attacker for a % of damage dealt on each hit |
| π₯ Crit Chance | Sword, Axe, Trident | Random chance to deal 1.5Γ damage on a hit |
| π’ Knockback | Sword, Axe, Mace | Adds extra knockback force on hit |
| π©Ή Bleeding | Sword, Axe | Chance to apply a bleed on hit. Deals damage per second based on weapon base damage for a random duration. Applies Slowness I while active. |
| π Riptide Speed | Trident | Boosts player velocity when attacking in water or rain |
| β‘ Lightning Strike | Trident | Chance to call a lightning bolt on the target (+4 dmg) |
| π« Smash Radius | Mace | Deals 50% of hit damage to nearby entities and knocks them back |
| ποΈ Fall Dmg Bonus | Mace | Extra damage scaling with fall distance β the higher the fall, the harder the hit |
| πΉ Arrow Damage | Bow, Crossbow | Multiplies arrow damage on impact |
| π₯ Flame Chance | Bow | Chance to fire a flaming arrow that sets the target on fire |
| π¨ Arrow Punch | Bow | Adds knockback to fired arrows |
| π― Multishot | Bow, Crossbow | Chance to fire 2 extra arrows with a slight spread |
| π© Piercing | Crossbow | Chance for the arrow to pierce through an extra entity |
| β‘ Charge Speed | Crossbow | Boosts arrow velocity to simulate a faster draw speed |
The value shown in the lore (e.g. Bleeding: 45%) is the proc chance per hit, not the damage amount.
When bleeding is applied:
- Damage per tick = weapon base damage Γ rarity factor (see table below)
- Duration is random, scaled by rarity
- Slowness I is applied to the target for the duration
- Re-hitting a bleeding target resets the bleed with a fresh duration
| Rarity | Proc chance | Dmg/tick | Duration |
|---|---|---|---|
| π¨ Uncommon | 20β30% | 15% of base dmg | 2β3s |
| πͺ Rare | 30β45% | 22% of base dmg | 2β4s |
| π© Hero | 45β60% | 30% of base dmg | 3β5s |
| π§ Legendary | 60β75% | 40% of base dmg | 4β6s |
Example β Diamond Sword (base 7 dmg), Legendary bleeding:
- Proc chance: 60β75% per hit
- Damage per tick: 2.8 (40% of 7)
- Duration: 4β6 seconds
- Total bleed damage: 11.2β16.8
All bonus stat procs show floating damage numbers above the target:
| Event | Color | Label |
|---|---|---|
| Normal hit | White | 6.0 |
| Crit proc | Gold | β¦ 9.0 |
| Bleed tick | Dark red | 2.8 |
| Lifesteal heal | Green | β₯ +0.4 |
| Smash splash | Orange | 3.5 |
Crit hits also spawn a small burst of CRIT particles at the point of impact. Bleed ticks spawn red dust particles above the target while active.
βΉοΈ Damage numbers can be toggled off in
config.ymlwithdamage-numbers: false.