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okereke-dev edited this page Jul 2, 2026
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Welcome to the RPGLoot documentation. RPGLoot is a Paper 1.21.4 plugin that adds an RPG-style rarity system to Minecraft weapons, armor, and tools.
Current version: v0.3.0 · SpigotMC: spigotmc.org/resources/rpgloot.136622
| Page | Description |
|---|---|
| Rarities | Rarity tiers, colors, scaling rules and drop weights |
| Weapons | Weapons, armor, and tools — item types and bonus stat pools |
| Bonus Stats | All bonus stats with value ranges per rarity |
| Sets | Set bonus system — collect matching pieces for scaling bonuses |
| Drop System | Mob drops, boss drops, structure loot, and probability tables |
| Commands | All admin commands with full usage reference |
| Configuration | Full config.yml reference with all options |
- Hostile mobs have a configurable chance to drop weapons or armor with a rarity tier
- Each item gets a random RPG name (e.g. Shadow Blade, Tidal Piercer, Ironveil Chestplate)
- Rarity adds a scaled flat bonus over the item's vanilla base stats — enchantments stack independently
- Bonus stats are unique per item type and rolled randomly within fixed ranges
- Set bonus system: weapons and armor belong to named sets — equip 2–5 matching pieces (same set name, rarity, and material) to unlock scaling bonuses
- Tool support: pickaxe, shovel, hoe, fishing rod, woodcutter axe — Fortune Boost, Auto-Smelt, and more
- Boss mobs guarantee a rarity drop with a configurable minimum rarity
- Vanilla structure chests have a chance to contain an RPGLoot weapon
- Mob material tier system: mobs drop items using materials appropriate to their difficulty zone
- Floating damage numbers and particle effects provide in-combat feedback
- Everything is configurable: drop chance, rarity weights, boss drop ranges, structure loot chance