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Rarities

okereke-dev edited this page Jun 30, 2026 · 2 revisions

⚔️ Rarities

RPGLoot has 5 rarity tiers. Each one scales the weapon's attack damage and attack speed above vanilla values, and grants a number of random bonus stats.


🎨 Tiers

Rarity Color Bonus stats Drop weight
⬜ Common Gray None 50%
🟨 Uncommon Yellow 1 (low) 30%
🟪 Rare Purple 1 (decent) 13%
🟩 Hero Green 1 (strong) 5%
🟧 Legendary Orange 2 (strong) 2%

📊 Scaling rules

Each rarity rolls a random multiplier within its range at the moment the item is generated. The bonus is applied as a flat ADD_NUMBER modifier over the weapon's vanilla base — enchantments (Sharpness, Power, etc.) are unaffected and stack independently.

Rarity Attack Damage bonus Attack Speed bonus
Common +0% +0%
Uncommon +5–10% +0–5%
Rare +10–20% +0–10%
Hero +20–30% +5–15%
Legendary +30–40% +10–20%

⚠️ Bow and Crossbow do not have an ATTACK_DAMAGE attribute. Their damage scaling comes entirely from the Arrow Damage bonus stat. See Weapons for details.


🎲 Drop weights

Weights are relative percentages and must add up to 100. They are configurable in config.yml. See Drop System for calculated drop rates per kill.

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