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Rarities
okereke-dev edited this page Jun 30, 2026
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RPGLoot has 5 rarity tiers. Each one scales the weapon's attack damage and attack speed above vanilla values, and grants a number of random bonus stats.
| Rarity | Color | Bonus stats | Drop weight |
|---|---|---|---|
| ⬜ Common | Gray | None | 50% |
| 🟨 Uncommon | Yellow | 1 (low) | 30% |
| 🟪 Rare | Purple | 1 (decent) | 13% |
| 🟩 Hero | Green | 1 (strong) | 5% |
| 🟧 Legendary | Orange | 2 (strong) | 2% |
Each rarity rolls a random multiplier within its range at the moment the item is generated. The bonus is applied as a flat ADD_NUMBER modifier over the weapon's vanilla base — enchantments (Sharpness, Power, etc.) are unaffected and stack independently.
| Rarity | Attack Damage bonus | Attack Speed bonus |
|---|---|---|
| Common | +0% | +0% |
| Uncommon | +5–10% | +0–5% |
| Rare | +10–20% | +0–10% |
| Hero | +20–30% | +5–15% |
| Legendary | +30–40% | +10–20% |
⚠️ Bow and Crossbow do not have anATTACK_DAMAGEattribute. Their damage scaling comes entirely from the Arrow Damage bonus stat. See Weapons for details.
Weights are relative percentages and must add up to 100. They are configurable in config.yml. See Drop System for calculated drop rates per kill.