Skip to content

Weapons

okereke-dev edited this page Jun 30, 2026 · 4 revisions

πŸ—‘οΈ Weapons

All supported weapon types, their vanilla base stats, rarity scaling examples, and bonus stat pools.


βš”οΈ Swords

Attack speed is uniform across all material tiers (1.6 attacks/sec).

Material Vanilla dmg Total dmg
Wooden 4 5
Stone 5 6
Iron 6 7
Golden 4 5
Diamond 7 8
Netherite 8 9

Rarity scaling β€” Diamond Sword (base 7 dmg):

Rarity Bonus Total dmg With Sharpness V
⬜ Common +0% 8 11
🟨 Uncommon +5–10% 8.35–8.70 11.35–11.70
πŸŸͺ Rare +10–20% 8.70–9.40 11.70–12.40
🟩 Hero +20–30% 9.40–10.10 12.40–13.10
🟧 Legendary +30–40% 10.10–10.80 13.10–13.80

✨ Bonus stat pool: Lifesteal · Crit Chance · Knockback · Sweep Damage


πŸͺ“ Axes

Axes deal more damage than swords but attack slower. Rarity only affects combat stats β€” chopping wood works normally.

Material Vanilla dmg Atk speed
Wooden 6 0.8/sec
Stone 8 0.8/sec
Iron 8 0.9/sec
Golden 6 1.0/sec
Diamond 8 1.0/sec
Netherite 9 1.1/sec

Rarity scaling β€” Diamond Axe (base 8 dmg):

Rarity Bonus Total dmg With Sharpness V
⬜ Common +0% 9 12
🟨 Uncommon +5–10% 9.40–9.80 12.40–12.80
πŸŸͺ Rare +10–20% 9.80–10.60 12.80–13.60
🟩 Hero +20–30% 10.60–11.40 13.60–14.40
🟧 Legendary +30–40% 11.40–12.20 14.40–15.20

✨ Bonus stat pool: Lifesteal · Crit Chance · Knockback · Sweep Damage


πŸ”± Trident

Melee weapon with the same attribute system as swords. Base: 8 dmg / 1.1 atk/sec.

Rarity Bonus Total dmg
⬜ Common +0% 9
🟨 Uncommon +5–10% 9.40–9.80
πŸŸͺ Rare +10–20% 9.80–10.60
🟩 Hero +20–30% 10.60–11.40
🟧 Legendary +30–40% 11.40–12.20

✨ Bonus stat pool:

Stat Effect
Lifesteal Heals a percentage of damage dealt
Crit Chance Chance to deal 1.5Γ— damage
Riptide Speed Boosts player velocity when attacking in water or rain
Lightning Strike Chance to strike lightning on the target (+4 dmg)

πŸ”¨ Mace

Heavy weapon with a slow attack speed. Excels at fall-damage combos. Base: 5 dmg / 0.6 atk/sec.

Rarity Bonus Total dmg
⬜ Common +0% 6
🟨 Uncommon +5–10% 6.25–6.50
πŸŸͺ Rare +10–20% 6.50–7.00
🟩 Hero +20–30% 7.00–7.50
🟧 Legendary +30–40% 7.50–8.00

✨ Bonus stat pool:

Stat Effect
Lifesteal Heals a percentage of damage dealt
Knockback Extra knockback on hit
Smash Radius Damages and knocks back nearby entities on hit
Fall Damage Bonus Scales extra damage with fall distance before the hit

🏹 Bow

Projectile weapon β€” no ATTACK_DAMAGE attribute. Damage is applied to the arrow via EntityShootBowEvent. All scaling comes from bonus stats.

ℹ️ The lore shows "Projectile weapon" instead of damage/speed lines since those attributes don't exist on bows.

✨ Bonus stat pool:

Stat Effect
Arrow Damage Multiplies arrow damage on impact
Flame Chance Chance to fire a flaming arrow
Arrow Punch Adds knockback to the arrow
Multishot Chance to fire 2 extra arrows with slight spread

🎯 Crossbow

Same projectile system as the bow. No ATTACK_DAMAGE attribute.

ℹ️ The lore shows "Projectile weapon" instead of damage/speed lines.

✨ Bonus stat pool:

Stat Effect
Arrow Damage Multiplies arrow damage on impact
Piercing Chance for the arrow to pierce through an extra entity
Multishot Chance to fire 2 extra arrows
Charge Speed Boosts arrow velocity to simulate a faster draw

Clone this wiki locally