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Weapons

okereke-dev edited this page Jul 2, 2026 · 4 revisions

Weapons, Armor & Tools

All supported item types, their vanilla base stats, rarity scaling examples, and bonus stat pools.


Swords

Attack speed is uniform across all material tiers (1.6 attacks/sec).

Material Vanilla dmg Total dmg
Wooden 4 5
Stone 5 6
Iron 6 7
Golden 4 5
Diamond 7 8
Netherite 8 9

Rarity scaling — Diamond Sword (base 7 dmg):

Rarity Bonus Total dmg With Sharpness V
Common +5% (fixed) 8.35 11.35
Uncommon +5–10% 8.35–8.70 11.35–11.70
Rare +10–20% 8.70–9.40 11.70–12.40
Hero +20–30% 9.40–10.10 12.40–13.10
Legendary +30–40% 10.10–10.80 13.10–13.80

Bonus stat pool: Lifesteal · Crit Chance · Knockback · Bleeding

Set pool: All 8 sets — assigned randomly at generation


Axes (Combat)

Axes deal more damage than swords but attack slower.

Material Vanilla dmg Atk speed
Wooden 6 0.8/sec
Stone 8 0.8/sec
Iron 8 0.9/sec
Golden 6 1.0/sec
Diamond 8 1.0/sec
Netherite 9 1.1/sec

Bonus stat pool: Lifesteal · Crit Chance · Knockback · Bleeding

Set pool: All 8 sets — assigned randomly at generation


Axes (Woodcutter — AXE_TOOL)

Woodcutter axes use the same materials as combat axes but are marked with a PDC item_category = AXE_TOOL flag. They do not have combat stats — instead they carry tool bonus stats. Tools are not assigned to sets.

Bonus stat pool: Fortune Boost · XP Boost · Auto-Smelt Chance


Trident

Melee weapon. Base: 8 dmg / 1.1 atk/sec.

Bonus stat pool: Lifesteal · Crit Chance · Riptide Speed · Lightning Strike

Set pool: All 8 sets — assigned randomly at generation


Mace

Heavy weapon. Base: 5 dmg / 0.6 atk/sec.

Bonus stat pool: Lifesteal · Knockback · Smash Radius · Fall Damage Bonus

Set pool: All 8 sets — assigned randomly at generation


Bow

Projectile weapon — no ATTACK_DAMAGE attribute. Lore shows Projectile weapon.

Bonus stat pool: Arrow Damage · Flame Chance · Arrow Punch · Multishot

Set pool: All 8 sets — assigned randomly at generation


Crossbow

Projectile weapon. Lore shows Projectile weapon.

Bonus stat pool: Arrow Damage · Piercing · Multishot · Charge Speed

Set pool: All 8 sets — assigned randomly at generation


Armor

Armor pieces (helmet, chestplate, leggings, boots) drop from hostile mobs at 20% of all drop events.

Rarity scales the armor defense value as a flat ADD_NUMBER bonus over the vanilla base — complementary to Protection enchantments.

Slot Leather Chainmail Iron Golden Diamond Netherite
Helmet 1 2 2 2 3 3
Chestplate 3 5 6 5 8 8
Leggings 2 4 5 3 6 6
Boots 1 1 2 1 3 3

Bonus stat pools by slot:

Slot Bonus stats
Helmet Thorns Chance · Night Vision Chance · Health Boost · Dodge Chance
Chestplate Damage Reduction · Thorns Chance · Health Boost · Dodge Chance
Leggings Speed Boost · Dodge Chance · Health Boost · Damage Reduction
Boots Fall Reduction · Speed Boost · Health Boost · Dodge Chance

Set pool: All 8 sets — assigned randomly at generation

  • Health Boost and Speed Boost are applied as passive item attribute modifiers (MAX_HEALTH ADD_NUMBER, MOVEMENT_SPEED ADD_NUMBER) — active while the item is equipped, no listener overhead.
  • Dodge and Damage Reduction values from all armor pieces are summed and a single roll/application happens per damage event — not per piece.

Pickaxe

Bonus stat pool: Fortune Boost · XP Boost · Auto-Smelt Chance

Tools are not assigned to sets.


Shovel

Bonus stat pool: Fortune Boost · XP Boost · Auto-Smelt Chance


Hoe

Bonus stat pool: Replant Chance · Fortune Boost · XP Boost


Fishing Rod

Bonus stat pool: Luck Boost · Double Catch Chance · Fortune Boost

  • Luck Boost is applied as a passive LUCK attribute modifier. Higher LUCK improves vanilla fishing loot table weights natively.
  • Double Catch duplicates the caught item on PlayerFishEvent.

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