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Configuration
RPGMood ships three config files, generated automatically in plugins/RPGMood/ on first start: config.yml, zones.yml, and triggers.yml. Edit them and run /rpgmood reload to apply changes.
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zones.yml— zone definitions. See Zones. -
triggers.yml— time/weather/block-break events. See Ambient Events. -
config.yml— everything else, detailed below.
| Key | Type | Default | Description |
|---|---|---|---|
zone_change_cooldown |
Integer (seconds) | 45 |
Minimum time between zone-change feedback for the same player |
particle_update_interval |
Integer (ticks) | 40 |
Reserved for future ambient particle scheduling — not yet read by any feature |
| Key | Default |
|---|---|
no_permission |
&c[RPGMood] You do not have permission to use this command. |
plugin_reloaded |
&a[RPGMood] Configuration reloaded successfully. |
toggle_enabled |
&a[RPGMood] Effects enabled. |
toggle_disabled |
&e[RPGMood] Effects disabled. |
See Mob Scaling for the full formula. Quick reference:
| Key | Type | Default | Description |
|---|---|---|---|
enabled |
Boolean | true |
Master switch |
hostile-only |
Boolean | true |
Only scale Monster entities |
max-level |
Integer | 40 |
Upper clamp on the computed level |
health_per_level |
Decimal | 2.0 |
Max health added per level |
damage_per_level |
Decimal | 0.12 |
Attack damage added per level |
armor_per_level |
Decimal | 0.25 |
Armor added per level |
speed_per_level |
Decimal | 0.0015 |
Movement speed added per level |
radius.step_distance |
Decimal (blocks) | 180 |
Distance per "ring" of difficulty from spawn |
players_bonus_per_player |
Integer | 1 |
Level added per nearby player (within ~30 blocks) |
name_format |
String | "&cLv. {level} {name}" |
Custom name shown above scaled mobs. Supports {level} and {name}
|
bonus_xp_per_level |
Integer | 2 |
Bonus XP granted per level when a player kills a scaled mob. 0 disables |
base-levels |
Map<EntityType, Integer> | see below | Per-mob-type difficulty seed |
biome-bonuses |
Map<Biome, Integer> | see below | Flat bonus per biome |
structure-bonuses |
Map<structure key, Integer> | see below | Flat bonus near a vanilla structure |
announcement.* |
— | see below | Server-wide broadcast when a high-level mob spawns |
mob_scaling:
base-levels:
ZOMBIE: 1
SKELETON: 2
SPIDER: 2
CREEPER: 3
ENDERMAN: 4
WITHER_SKELETON: 5
biome-bonuses:
PLAINS: 0
FOREST: 1
MOUNTAINS: 3
SOUL_SAND_VALLEY: 4
structure-bonuses:
stronghold: 3
desert_pyramid: 2
jungle_pyramid: 2
woodland_mansion: 4
ocean_monument: 4
nether_fortress: 3
announcement:
enabled: true
min-level: 25
cooldown-seconds: 120
message: "&c⚠ A Level {level} {name} has emerged in {biome}!"Any EntityType / Biome not listed defaults to 0 (or 1 for base-levels) — you don't need to list every enum value, only the ones you want to deviate from baseline. See Mob Scaling for the rewards and announcement behavior in detail.
Fully documented on the Death Messages page. Top-level keys: fallback, causes (includes killers.player for PvP), biomes, killers, killer_synonyms, armed, modifiers, location_name_templates, location_name_descriptors (ships per-biome pools for common biomes plus default), location_names.
Not hand-edited — RPGMood writes player_effects.<uuid>: true|false here automatically when a player runs /rpgmood toggle.
A separate file (not config.yml) — not hand-edited. Backs /rpgmood leaderboard: per-player deaths, zone changes, and highest mob level killed. See Commands.