Add the AI module and a reference for every setting The public wiki stopped at Core and Intelligence. AI is on the Workshop now, so it gets a page in the same shape as the other two -- what you do in the Workbench, what you do in Game Master, what is missing. Settings Reference is new and covers all eighty rows MCF adds to the properties panel: forty-three world settings and thirty-seven that belong to one object. Name, what it does, what it accepts, what it starts at. It is generated from MCF_EditorAttributes.conf and the defaults are read out of MCF_AI_Dials.Default, so the page cannot drift from the panel by being edited by hand. Every description on it is the one the panel shows, character for character, and a check confirms the page and the config name the same eighty rows -- nothing invented, nothing left out. Home now lists three modules rather than two, and says the self-test figure that is actually true: the half needing no players passes 41 of 41, the half needing two is run by hand.
Say "group leader", the way Reforger does The tasking setting documented earlier today was written up as "a section commander accepts for his section". That is MCF inventing a second word for a thing the game already names: the setting reads the player's group, the one the Groups menu shows. Renamed through the settings tables, the "Who an order is handed to" section and the known-gaps list, with a line saying explicitly which "group" is meant. The known gap "a commander cannot delegate an order" is narrowed on Home as well -- a group leader accepting for his whole group is delegation of a kind, and that much now works. "SECTION COMD" on the board is untouched: that is the in-fiction rank label, which is where milsim wording belongs. So is "squad leader and up" on the write permission, which belongs to the role table rather than to tasking.
Dialogue ships inside the AI module, not beside it One fewer module in the not-yet-released list, and conversations named where AI is described instead of on their own line.
MCF is on the Workshop, and the board pages catch up Home and Getting Started still said MCF was not published and was being tested privately at 0.0.1. Both are the public wiki's own pages, so they are written rather than generated, and both were wrong the moment the mod went up. No version number in the banner this time -- a number in a banner is a thing that goes stale without anybody noticing. The other four pages come from the development wiki through tools\sync_public_wiki.ps1: Object size, the map board's controls and what travels between machines, and the troubleshooting entries for leaving the laptop and the board, for map drawing that is not being saved, and for a board that shows no roads until you zoom in.
Only what ships: Core and Intelligence The other three modules are built but held back until they have had the same testing, so their pages, the node reference and the event wiring come off the public wiki until they do. Home says what is coming rather than pretending it does not exist. The first-mission walkthrough loses the two steps that needed trigger nodes and renumbers itself. Intel Source stays documented with a note that it needs Objectives -- it ships with Intelligence but is driven by an event, and nothing in this release publishes one. Generated by tools/sync_public_wiki.ps1 from the development wiki, which is now the single source. Three lists in that script decide what goes out, and adding a module back is deleting a line from one of them.
The mission-maker documentation, for people who have the mod and not the code Split off from the development wiki, which stays with the private repository along with the architecture, the Enfusion notes and the build instructions -- those describe code nobody here can read. What changed for this audience: Getting Started is about subscribing to the Workshop addons rather than cloning a repository and opening a .gproj, Home says plainly that 0.0.1 is not published yet so nobody goes looking for it, and every link into the contributor pages is gone or rewritten. Thirteen pages: the five modules, a first-mission walkthrough, Game Master basics, the node reference, event wiring and troubleshooting.
Initial Home page