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Fix path example in creating_script_templates.rst
Overhaul "Getting Started - Your first 3D game" images
Update Creating Movies with OGV info
This page is usually meant to be read first to give an overview, while other pages are on more specific subjects. - Rename to "Overview of renderers" to be more descriptive.
Move Renderers page at the top of the Rendering section
Fix ray casting tutorial typo
Add documentation on shader baking
Document Blender-specific 3D scene import options in Import configuration
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
classref: Sync with current master branch (3defc85)
Document `REGION_RECT` canvas shader built-in
…pseudolocalization Link to Pseudolocalization page in Internationalizing games
Update usage of `ruff`
…erator Clarify assignment operator in typed array/dictionary documentation
classref: Sync with current master branch (825ef23)
The previously described approach was tailored for Godot 3.x, back when built-in 3D resolution scaling support didn't exist. Now that resolution scaling works in all rendering methods, it's better to use it instead.
…n-scaling Update instructions for resolution scaling in Multiple resolutions
- Mention SDL 3 is now used for input on desktop platforms. - Mention that mobile/web platforms may have less reliable controller support as they don't use SDL yet, but it's planned.
Explicitly destroy Vector2
…with newest conventions. # Conflicts: # tutorials/scripting/cpp/gdextension_cpp_example.rst
…mo-links Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros
…texts Clarify how to define a context-sensitive string in Localization using gettext
Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
Update the Object class engine details page.
Update documentation changelog for Godot 4.5
Refresh core_types.rst to remove outdated and redundant information.
…eir documentation.
classref: Sync with current master branch (6fd949a)
Document SSAO support in Compatibility in Environment and post-processing
Add a section to godot-cpp explaining core types
…size Document `textureSize()` should be avoided in Built-in functions
Remove "activate now" button in "Making plugins"
Add documentation on using the ObjectDB profiler
Update Android build requirements
Document reading an exported property's values early on in GDScript exports
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
Add native debug symbols doc for Android
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
* Update exec flag for Visual Studio
Updating this for consistency in the docs since the other references are "autoload" or "Autoload".
Update casing for autoload in singletons_autoload.rst
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