don't warn if reference camera clear flags are set to Solid Color#40
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oneVR merged 1 commit intooneVR:masterfrom Jan 11, 2026
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Hey, thank you for the PR as always! I can't say I remember the exact train of thought I had 5 years ago when I added this, but it's very much possible that it's also changed with the several Unity engine upgrades. I'll check this and include it in the next release I plan to do soon. |
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Not sure if this was an issue during an earlier time, but I have several worlds where the camera's clear flags are set to Solid Color and haven't had any problems with it.
In fact, if the clear flags are set to 'Skybox' and the skybox material is null, the camera will automatically clear with the reference camera's specified 'Solid Color' (usually the default blue).