set game (early WIP)#2
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| let game = null as null | keyof typeof games; | ||
| // let game = null as null | (typeof games)[number]; | ||
| let game = games[2] as null | (typeof games)[number]; |
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temporarily just launching straight into Set
| "bullet hell": bulletHellUpdateAndDraw, | ||
| }; | ||
| const gameNames = Object.keys(games); | ||
| const games = [ |
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curious to get your take on using tuples instead of an object for this. it was the easiest way I could think of to fix the type error on line 95
| @@ -0,0 +1,145 @@ | |||
| const gameResolution = { width: 400, height: 300 }; | |||
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this is all throwaway code at this point! just trying to render something to the screen as a start. includes some experiments with the dashed fill and attempting (unsuccessfully) to render an S shape.
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rough starting point for the Set game
basic plan:
color: [red, green, blue]fill: [solid, dashed, outline]count: [1, 2, 3]shape: [S, O, diamond]