Summary:
Replace the current "infinite-scroll" cosmetics store with a weekly rotating store system to introduce scarcity, improve UX, and significantly increase monetization.
This system is inspired by proven models (e.g., Fortnite-style rotation) and is designed to:
- Reduce UI clutter
- Create urgency (FOMO)
- Increase conversion rates
- Improve long-term player engagement
Goals:
- Limit visible items to a curated selection
- Introduce time-based rotation (weekly reset)
- Add countdown timer to drive urgency
- Support rarity-based item distribution
- Improve discoverability and visual clarity
Pricing Simplification (NEW)
Current price list (USD)
$2.67
$2.99
$3.29
$3.49
$3.89
$3.99
$4.29
$4.49
$4.89
$6.29
Custom: $229.99
Current pricing list problems:
- Prices are inconsistent and noisy
- No clear perceived value tiers
- No rarity system → weaker monetization psychology
SOLUTION: Normalize prices into tiers
Tier | Price (USD) | Notes
Common | 2.99 | Entry-level skins
Rare | 3.99 | Slightly better visuals
Epic | 4.99 | High-quality skins
Legendary | 6.99 | Premium / standout
Custom | 229.99 | User-generated
Migration Rules
Map existing skins to nearest tier:
2.67 → 2.99 (Common)
2.99 → 2.99 (Common)
3.29 / 3.49 → 3.99 (Rare)
3.89 / 3.99 → 3.99 (Rare)
4.29 / 4.49 → 4.99 (Epic)
4.89 → 4.99 (Epic)
6.29 → 6.99 (Legendary)
Result
- Cleaner pricing
- Stronger psychological anchors
- Easier UI display
- Enables rarity system
Mapping:
$2.99 → Common
$3.99 → Rare
$4.99 → Epic
$6.99 → Legendary
$229.99 → Custom
UI Requirements
Show rarity color:
Common → gray
Rare → blue
Epic → purple
Legendary → gold
Store Rotation
Reset every 7 days
Global rotation (same for all players)
Store Layout
2 Featured items (Epic/Legendary priority)
6–8 Regular items
Total: 8–10 items
Countdown Timer
Display:
Store refresh in 3d 12h 45m
Requirements:
Real-time update
Synced with server
Always visible
Add Rotation Logic:
Rules:
No repeat in consecutive rotations
Cooldown: 3–4 weeks before reappearing (if needed)
Weighted selection based on rarity
Suggested Weights:
Common = 40
Rare = 30
Epic = 20
Legendary = 10
Featured Selection:
Always include:
≥1 Epic
chance for Legendary
Item Types
Territory patterns
Flags
Custom skin (it can be added in a corner)
Frontend Requirements
Replace infinite scroll with grid
Highlight featured items
Show:
price
rarity
Add preview interaction (hover or modal)
Availability Rules
Items are temporary
No permanent catalog
Items may return later (no schedule shown)
🚀 Expected Impact
Higher conversion rate
Better perceived value
Cleaner UX
Stronger monetization loop (for incoming updates too)
Priority should be high, since this is for the monetization system
Summary:
Replace the current "infinite-scroll" cosmetics store with a weekly rotating store system to introduce scarcity, improve UX, and significantly increase monetization.
This system is inspired by proven models (e.g., Fortnite-style rotation) and is designed to:
Goals:
Pricing Simplification (NEW)
Current price list (USD)
$2.67
$2.99
$3.29
$3.49
$3.89
$3.99
$4.29
$4.49
$4.89
$6.29
Custom: $229.99
Current pricing list problems:
SOLUTION: Normalize prices into tiers
Tier | Price (USD) | Notes
Common | 2.99 | Entry-level skins
Rare | 3.99 | Slightly better visuals
Epic | 4.99 | High-quality skins
Legendary | 6.99 | Premium / standout
Custom | 229.99 | User-generated
Migration Rules
Map existing skins to nearest tier:
2.67 → 2.99 (Common)
2.99 → 2.99 (Common)
3.29 / 3.49 → 3.99 (Rare)
3.89 / 3.99 → 3.99 (Rare)
4.29 / 4.49 → 4.99 (Epic)
4.89 → 4.99 (Epic)
6.29 → 6.99 (Legendary)
Result
Mapping:
$2.99 → Common
$3.99 → Rare
$4.99 → Epic
$6.99 → Legendary
$229.99 → Custom
UI Requirements
Show rarity color:
Common → gray
Rare → blue
Epic → purple
Legendary → gold
Store Rotation
Reset every 7 days
Global rotation (same for all players)
Store Layout
2 Featured items (Epic/Legendary priority)
6–8 Regular items
Total: 8–10 items
Countdown Timer
Display:
Store refresh in 3d 12h 45m
Requirements:
Real-time update
Synced with server
Always visible
Add Rotation Logic:
Rules:
No repeat in consecutive rotations
Cooldown: 3–4 weeks before reappearing (if needed)
Weighted selection based on rarity
Suggested Weights:
Common = 40
Rare = 30
Epic = 20
Legendary = 10
Featured Selection:
Always include:
≥1 Epic
chance for Legendary
Item Types
Territory patterns
Flags
Custom skin (it can be added in a corner)
Frontend Requirements
Replace infinite scroll with grid
Highlight featured items
Show:
price
rarity
Add preview interaction (hover or modal)
Availability Rules
Items are temporary
No permanent catalog
Items may return later (no schedule shown)
🚀 Expected Impact
Higher conversion rate
Better perceived value
Cleaner UX
Stronger monetization loop (for incoming updates too)
Priority should be high, since this is for the monetization system